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Watch Dogs · Volume 1 of 3Watch Dogs - The Complete 100% Walkthrough

All 13 ctOS Towers, 16 ctOS Breaches, 46 Fixer Contracts, 18 Criminal Convoys, 15 Gang Hideouts, and all 5 Investigations (51 individual targets). Every trophy, including the Platinum, and Watch Dogs: Bad Blood covered in full. Written for the Watch Dogs Complete Edition on PS4/Xbox One/PC — the only package with the full 100% scope; where the original PS3/Xbox 360 release differs, it's called out.

50trophies46fixer contracts51investigations100city hotspots43missions

1. What "100%" Means in Watch Dogs

Aiden Pearce hacked the wrong target, and Chicago's all-seeing ctOS grid got his niece killed for it. Watch Dogs (Ubisoft Montreal, 2014) hands you that grid back as a weapon: profile anyone's phone, raise every drawbridge and traffic light in the city, and turn Chicago's own surveillance state into Aiden's personal one-man war. Nothing here is chapter-linear the way Uncharted or BioShock is — it's an open city with several independent ledgers running in parallel, so this guide treats it like this site's other open-world entries: a main-path walkthrough plus full checklists by district for anything with a genuinely confirmed complete list.

Finishing this guide's ledgers means clearing:

Tip. Unlike BioShock's one-way levels, Chicago stays fully open and revisitable start to finish — nothing here is missable the way a diary in a sealed level can be. The one real constraint is Little Sister-style permanence: none exists in this game. Play the story at whatever pace you like and mop up side content whenever you pass through a district.

Spoiler policy

Main missions get a line each below — enough to navigate by, not a retelling. Aiden's family tragedy and the Damien Brenks/Raymond Kenney betrayal arc stay exactly as unspoiled as this guide can leave them.


2. How to Use This Guide

Like this site's other open-world guides (Cyberpunk 2077, Just Cause 2), Watch Dogs doesn't use inline collectible badges — there's no fixed route to badge-tag things onto. Instead:

3. The Road to 100%

flowchart TD
    A["Act I - Fresh Start<br/>9 numbered missions + 4 interludes"] --> B["Free-roam as districts unlock<br/>ctOS Towers reveal each district's side content"]
    B --> C["Act II - 15 missions<br/>Fixer Contracts, Gang Hideouts, Convoys open up as you go"]
    C --> D["Act III - Pawnee/T-Bone arc, 7 missions"]
    D --> E["Act IV - 7 missions"]
    E --> F["Act V - Sometimes You Still Lose (finale)"]
    F --> G(["Guys Like Us - automatic epilogue"])
    G --> H["Mop up: Investigations, Privacy Invasions,<br/>City Hotspots, SongSneak, Skills"]
    H --> I["5 online-PvP trophies - arrange a partner, don't rely on public matchmaking"]
    I --> J(["PLATINUM"])
    J --> K["Watch Dogs: Bad Blood DLC - 10 more trophies"]

Nothing here locks you out of anything else — nothing here is missable the way a story-gated level can be elsewhere. The realistic bottleneck is entirely §17's online trophies, which is why they're pushed to the end: line up a partner before you need one.

Why this order?

  1. Chicago never closes. Every district, every ctOS Tower, every side-content category stays available before and after the credits — there's no equivalent of BioShock's one-way levels here, so cleanup can happen whenever suits you.
  2. Hack each district's ctOS Tower(s) as you reach it. Doing so reveals that district's Fixer Contracts, Gang Hideouts, Criminal Convoys, Privacy Invasions and Investigation targets on the map — trying to find them blind first is needlessly hard.
  3. Bank Skill Points as you go; Freeware (all 52 Skills) is a late-game trophy regardless. It takes roughly Level 50 worth of Skill Points to afford everything, so there's no way to rush it — just don't neglect side content, since XP from Fixer Contracts, Convoys and Hideouts all feed the same pool.
  4. Save the 5 online trophies for last and treat them as their own project. They need a live opposing player with no bot/offline substitute, and as of 2026 the population is thin enough that most players now arrange a partner via forums/Discord rather than relying on public matchmaking (§17). Doing this early risks getting stuck mid-run; doing it as a deliberate, scheduled session works.
  5. Bad Blood is a genuinely separate campaign. Its own ~10-mission T-Bone story and 10 DLC trophies sit outside the base game's 40 — play it whenever, before or after the base Platinum.

4. Mechanics Worth Knowing Before You Start

Warning. Five trophies (§17) require a live human opponent via public online matchmaking, with no offline, NPC, or bot substitute of any kind. As of this research (August 2026), Ubisoft has not issued an official shutdown notice for PS4/Xbox One/PC, but community threads describe the population as thin and matchmaking as unstable. Read §17 before you assume these will just happen naturally over a normal playthrough.


5. The Master Checklist

Ledger Count Notes
Story-mission entries 43 39 numbered + 4 interludes, across 5 Acts (§7)
Trophies 50 40 base (1 Plat/2 Gold/19 Silver/18 Bronze) + 10 Bad Blood DLC, all Bronze (§6)
ctOS Towers 13 Reveals that district's side content on the map (§9)
ctOS Breaches 16 Standalone hacking-puzzle boxes (§9)
Fixer Contracts 46 40 required for the "End of Line" trophy (§10)
Criminal Convoys 18 (§10)
Gang Hideouts 15 Across 3 rival gangs (§11)
Investigations 51 5 questlines: Human Traffic, Weapons Trade, Missing Persons, Burner Phones, QR Codes (§12)
Privacy Invasions 30 (§13)
City Hotspots 100 Exact per-district split unreliable across sources — total only (§13)
SongSneak tracks 23 (§14)
Skills 52 137 Skill Points total, across 4 trees (§15)
Online-only trophies 5 No offline substitute — see §17 before you start
Bad Blood DLC trophies 10 All Bronze (§18)

6. The Trophy List - All 50

One disputed 51st trophy, Beer Belcher, appears only on the Watch Dogs Fandom wiki (which even cites a specific 30G Gamerscore value for it) and is excluded from the confirmed count below on 3-vs-1 evidence from independent launch-week guides — see §19 rather than treating it as settled either way.

Base Game (40)

# Trophy Tier Requirement
1 100% Clear Platinum Unlock every other base-game trophy (auto-pops).
2 Hello World Bronze Take down Maurice Vega.
3 End of Line Silver Complete 40 of the 46 Fixer Contracts.
4 Basest Base Silver Complete every Gang Hideout.
5 They Call Him The Vigilante Silver Complete every Investigation.
6 Peephole Silver Complete every Privacy Invasion.
7 Road Rage Silver Complete every Criminal Convoy.
8 Enforcer Bronze Use the Crime Detection System to take down 20 confirmed criminals.
9 Hard Crash Bronze Perform 10 vehicle takedowns.
10 Communication Fail Bronze Using a non-lethal takedown, stop 10 civilians from calling to report you.
11 Bookmarked Silver Tag 100 enemies with the Profiler.
12 Power Cycle Bronze Participate in 5 different City Games.
13 Magic Smoke Bronze Kill 4 enemies within a single instance of Focus.
14 Escape Loop Bronze Escape 15 police chases.
15 Free Radical Silver Escape a level 5 police chase.
16 White Rabbit Object Silver Escape 15 Police Scans.
17 Scanproof Silver Escape a level 5 police scan.
18 Hardware Fail Silver Shoot out a tire on 15 different vehicles.
19 Black Hat Trick Silver Kill 3 enemies with a single IED.
20 Revoking Client Privileges Bronze Complete the final mission in the Human Traffic Investigation.
21 Saturday Night Special Bronze Complete the final mission in the Weapons Trade Investigation.
22 Sanity Check Bronze Collect all 8 Burner Phones.
23 Read-Only Bronze Complete the final mission in the QR Code Investigation.
24 Darkness Looms Bronze Complete the final mission of the Missing Persons Investigation.
25 Geolocated Silver Check in at all 100 City Hotspots.
26 Disk Space Full Silver Unlock all 23 songs with the SongSneak app.
27 Social Lubricant Bronze Complete level 10 against all 3 Drinking Game opponents.
28 Hackification Silver Invade and successfully hack 10 enemy Fixers in Online Hacking. (Online — see §17.)
29 Piggyback Silver Invade and successfully observe 10 enemy Fixers in Online Tailing. (Online — see §17.)
30 Superhighway Bronze Complete 10 Public Online Races. (Online — see §17.)
31 System Mangler Silver Complete every ctOS Breach.
32 Stealth Cookie Silver Complete an Online Tailing without being detected. (Online — see §17.)
33 Freeware Gold Unlock every Skill in the Skills Tree.
34 Clear Signals Silver Hack every ctOS Tower.
35 Family Man Bronze (story) Complete Act I.
36 Who Is Raymond Kenney? Bronze (story) Complete Act II.
37 One Down, One to Go Bronze (story) Complete Act III.
38 Vengeance Silver (story) Complete Act IV.
39 Log Off Gold (story) Complete Act V.
40 Traced Bronze (hidden) Get tailed and successfully profiled by other live players 5 times. (Online — see §17.)

Watch Dogs: Bad Blood DLC (10, all Bronze)

# Trophy Requirement
41 T-Bone: Friends in Need Complete Act 1 of Bad Blood.
42 T-Bone: No Easy Fix Complete Act 2 of Bad Blood.
43 T-Bone: Pest Control Complete Act 3 of Bad Blood.
44 T-Bone: Mob Ruled Complete 20 Chicago South Club contracts.
45 T-Bone: Second Amendment Complete 20 Militia contracts.
46 T-Bone: Unfixable Complete 20 Fixer contracts.
47 T-Bone: Full Circuit Complete 29 driving missions.
48 T-Bone: Tag Team Complete 10 co-op missions. (Online co-op — see §17/§18.)
49 T-Bone: Looking For Trouble Complete all side investigations (Fox Hunt and A Council of Daves) — has missable audio-log collectibles.
50 T-Bone: Negative Eugenics Kill 4 enemies at once by blowing up the RC Car.

7. The Main Story - Act by Act (43)

Interludes are short, mandatory, and un-skippable — they're listed here because a full checklist should account for every discrete story entry, not because they're missable.

Act I - Fresh Start (13: 9 missions + 4 interludes)

Mission Location Notes
Bottom of the Eighth May Stadium / Owl Motel, Parker Square Prologue and tutorial. Target: Maurice Vega.
They Can't Hide (interlude) Owl Motel, Parker Square Introduces the Profiler and crime-prediction system.
Big Brother Nicole's House, Parker Square Introduces Nicky/Jackson Pearce.
Foresight (interlude) The Loop (DB&R Weaponsmiths) Buy the 416 assault rifle.
Backstage Pass The Loop ctOS Data Center First ctOS Control Center mission.
Hacking Contract (interlude) The Loop Introduces Online Hacking; kill 2XTheTap.
Backseat Driver Western The Loop First meeting with Dermot "Lucky" Quinn.
Open Your World Central Loop, ctOS Executive Offices Introduces Clara Lille ("BadBoy17").
Thanks For The Tip Central Loop, Forever Sculpture First confrontation with Damien Brenks.
Remember (interlude) St. Joseph Cemetery, Parker Square No combat; memorial flashback.
Not The Pizza Guy Gorman Heights, The Loop Target: Lance Brenner.
A Wrench in the Works Willis Tower, The Loop Target: Angelo Tucci. Unlocks the Breakthrough/Signature Shot/Palace Pack DLC missions.
Dressed in Peels Palin Correctional Center, The Loop Act I finale. Prison escape. Unlocks Family Man.

Act II (15)

Mission Location Notes
Hold On, Kiddo Western The Loop / Nicole's House / Keele Station Act II opener. Protect Jackson Pearce.
Breakable Things Racine Boat Restoration Target: Robert Racine.
Collateral Owl Motel, Parker Square
One Foot in the Grave Tobias's Crafting Shop, Parker Square Target: Tobias Frewer.
A Blank Spot There-ish The Bunker, The Wards
Jury-Rigged Rossi-Fremont Tower, Mad Mile
Grandma's Bulldog The Bunker, The Wards Faction: Black Viceroys.
Not A Job For Tyrone The Wards / Sienna Brick Factory Target: Tyrone "Bedbug" Hayes.
Uninvited Sienna Brick Factory, Brandon Docks / Face Fountain, The Loop
Breadcrumbs Northern The Loop / City Marina
Stare Into the Abyss Car dealership, Mad Mile / Infinite 92, The Loop Target: Nicholas Crispin.
A Risky Bid Skipsun Rentals, Brandon Docks Target: Donna "Poppy" Dean.
Role Model JD Trumbet's (Seaside) Restaurant Concerns Jackson Pearce.
Planting a Bug Unicorn & Dragon Pub / Rossi-Fremont, Mad Mile
Way Off the Grid The Bunker / half-demolished building, The Wards Act II finale. Unlocks Who Is Raymond Kenney?

Act III - Pawnee / T-Bone Arc (7)

Mission Location Notes
Hope Is a Sad Thing Pawnee District Tower / Jedediah's Bar / T-Bone's Hideout Act III opener. Introduces Raymond "T-Bone" Kenney.
Let's Play Make A Deal Junkyard / Pawnee Dam, Pawnee
A Pit of Paranoia Pawnee Trailer Park Target: Blume security chiefs.
Unstoppable Force Pawnee Target: a Blume convoy.
The Future is in Blume Blume HQ, Pawnee Target: Charlotte Gardner.
For the Portfolio T-Bone's Junkyard, Pawnee
By Any Means Necessary Rossi-Fremont, Mad Mile Act III finale. Target: Delford "Iraq" Wade. Unlocks One Down, One to Go.

Act IV (7)

Mission Location Notes
Someone's Knocking The Bunker, The Wards Act IV opener.
In Plain Sight Mad Mile Target: Damien Brenks.
The Rat's Lair Defalt's apartment, Mad Mile Target: Defalt.
The Defalt Condition Ambrose Theatre, The Loop Target: JB "Defalt" Markowicz.
Little Sister Brandon Docks Target: Nicky (rescue).
Ghosts of the Past Parker Square / Crazy Moose Inn, Pawnee
No Turning Back The Merlaut Hotel, Mad Mile / St. Joseph Cemetery, Parker Square Act IV finale, two parts. Target: Dermot "Lucky" Quinn. Unlocks Vengeance.

Act V - Finale (1)

Mission Location Notes
Sometimes You Still Lose The Bunker; Triomphe Tower; Franklin Tower; The Loop & Mad Mile ctOS Control Centers; Harbor Lighthouse Multi-district finale. Target: Damien Brenks; shut down ctOS. Unlocks Log Off.

Epilogue (bonus - not part of the 43-entry count)

Mission Location Notes
Guys Like Us Northwestern Mad Mile Plays automatically after Sometimes You Still Lose's credits. Choose to kill or spare Maurice Vega.

8. Narrative Beats, In Brief

Aiden Pearce is a Chicago hacker-vigilante whose freelance hack of the wrong target got his niece Lena killed in retaliation — the game opens with him already deep into a personal war against ctOS, the city-wide surveillance system built by Blume Corporation. Chasing the men responsible for the hit leads Aiden through a rotating cast of allies and enemies: hacktivist Clara Lille, corrupt ctOS architect Damien Brenks, elusive black-hat "Defalt," and Aiden's own sister Nicky and nephew Jackson, whom he keeps failing to actually protect despite everything the city's cameras let him see coming. The Pawnee arc introduces fixer Raymond "T-Bone" Kenney (protagonist of the Bad Blood DLC) and Blume's own internal rot, before the story converges on Brenks' plan to weaponize ctOS itself — a fight that costs Aiden nearly everyone he set out to save, and ends with the very human choice of what to do with the man who started it all.


9. ctOS Towers (13) & ctOS Breaches (16)

Hacking a district's tower(s) reveals every other collectible/side-content category in that district on the map. Pawnee has no tower — only a scripted, one-off tower hack during the Act III story mission "Hope Is a Sad Thing."

ctOS Towers

Tower District Access notes
Pequino Village Tower Parker Square Forklift-lowered crates, rooftop parkour, then AC units to the hack point.
Hill Park Tower Parker Square Ladder climb; hack CCTV cameras along the route to open locked doors.
Franklin Tower Mad Mile On a small island in the river — approach by boat; street access is fenced off.
River East Tower Mad Mile Ground-level switch box opens access; straightforward climb.
Gold Coast Tower Mad Mile Hack through a server room en route to the roof.
Theater Square Tower The Loop Scissor lift; cycle through several hacked cameras to unlock doors.
South Side Campus Tower The Loop Alley scissor lift, then a stairwell climb.
Riverside Tower The Loop Ladder access, then climb AC units.
Calumet Market Tower Brandon Docks Construction lift, then roof-to-roof navigation.
Des Monts Canal Tower Brandon Docks Scissor lift, then cross a metal bridge.
Lake Shore Tower Brandon Docks Hack the stacking crane to drop a container into place, or launch a vehicle onto the roof.
Woodpark West Tower The Wards Ladder to the rail line; explode a canister to clear the path.
Rossi-Fremont Tower The Wards Scissor lift + AC-unit climb; a dual-switch hack opens the final door.

ctOS Breaches

# Location District Notes
1 St. Joseph Cemetery Parker Square First box, then swim NW across the lake.
2 Parker Square Marina Parker Square Start at the Fresh Table restaurant roof.
3 Owl Motel Parker Square Motel backyard and neighboring roof; police tend to interfere.
4 Train Yard Parker Square A crossing gate, concrete blocks, and two via security cameras.
5 Metropole Hotel The Wards The Wards' only breach; hotel cameras and a basketball-court crossing.
6 Umeni Technologies HQ Brandon Docks
7 Radio Tower Brandon Docks
8 Umeni Technologies Shipyard Brandon Docks Distinct from the HQ breach.
9 Empty Office Space Brandon Docks
10 L-Train Rhodes Brandon Docks Near a pharmaceutical building and a filtration plant.
11 South Tech University The Loop Boxes far apart; use a fast vehicle.
12 Willis Tower The Loop
13 Eastern Waterfront The Loop Second box near a tunnel entrance to the NE.
14 Ross Crime Scene ("Lipstick Killer") Mad Mile
15 Hanson Park Mad Mile 4-minute time limit once started.
16 Unnamed bank rooftop Mad Mile No consistent landmark name across sources — treat as unconfirmed by name only.

10. Fixer Contracts (46) & Criminal Convoys (18)

Fixer Contracts: 4 job types — Decoy (11), Getaway (11), Interception (14), Transporter (10) — 40 of the 46 required for End of Line. Completing 1 unlocks the Zusume R; 5 unlocks the Offensive Driver skill; 20 unlocks the Boxberg LE.

District Decoy Getaway Interception Transporter
The Loop (15) Distraction, Ghost Trail, Misguided Armored Pursuit, Playing it Safe, Tracked Buffering, Data Leech, Deadly Loop, Double Vision, Gateway Timeout, Number Crunch, Rogue Data Muscle Memory, Urban Exploration
Brandon Docks (9) Ridge Rider, Bootlegged In the Spotlight, Pickup and Run Bandwidth Exceeded, Derailed, Muscle Out Delivery Man, Pier Pressure
Parker Square (7) Parker Square Rally, Railroaded Under Construction Road Soldier, The Hunter Hot Property, Straight and Narrow
The Wards (6) Raid Members Only Connection Interrupted, Hard Shoulder Grand Triathlon, Industry Standards
Mad Mile (5) Deception, Wild Ride Showroom Condition, Escape Artist — Lap of Luxury
Pawnee (4) Trails and Tribulations Scenic Retreat, Deliverance — The Badlands

Criminal Convoys (18): each is a marked vehicle following a fixed route; letting it reach its destination fails the job. Completing any 10 unlocks the Destroyer sniper rifle; all 18 award Road Rage.

Convoy District Faction Type
Small Town Justice Pawnee Pawnee Militia Keep alive
Made Men Parker Square Chicago South Club Keep alive
Parker Pursuit Parker Square Fixers Kill/destroy
Militia Mile Mad Mile Pawnee Militia Kill/destroy
The Quick Fix Mad Mile Fixers Kill/destroy
Into the Pit The Wards Black Viceroys Kill/destroy
Juggernaut The Wards Black Viceroys Kill/destroy
Dockwork Brandon Docks Black Viceroys Kill/destroy
Lord of the Wards Brandon Docks Black Viceroys Keep alive
No Rules Brandon Docks Chicago South Club Keep alive
Requiescat In Pace Brandon Docks Fixers (Assassin's Creed crossover Easter egg) Keep alive
Caught in the Loop The Loop Pawnee Militia Keep alive
Chasing Shadows The Loop Fixers Kill/destroy
Downtown The Loop Chicago South Club Kill/destroy
Excessive Force The Loop Police (dirty cops) Keep alive
Long Division The Loop Pawnee Militia Keep alive (2 targets)
The Beast The Loop Chicago South Club Kill/destroy
Toll Bridge The Loop Chicago South Club Kill/destroy

11. Gang Hideouts (15)

Three rival gangs, unlocked in three cash-reward phases as the story progresses. All 15 award Basest Base; completing 1 unlocks the AK-47, 5 the Rapid Reload skill, 10 the Spec Ops SMG-11.

Hideout District Gang Phase (reward)
No Parking The Loop Chicago South Club I ($2,500)
Street Cleaning The Loop Chicago South Club I ($2,500)
Two For One The Loop Chicago South Club I ($2,500)
The Tower Mad Mile Chicago South Club I ($2,500)
Union Dues Parker Square Black Viceroys I ($2,500)
Swap Meet The Wards Black Viceroys I ($2,500)
Packing Brandon Docks Chicago South Club I ($2,500)
Port Authority Brandon Docks Chicago South Club I ($2,500)
Beached Pawnee Pawnee Militia II ($5,000)
Compliments for the Cook The Wards Black Viceroys II ($5,000)
Gone in a Flash Brandon Docks Chicago South Club II ($5,000)
The Low Road Mad Mile Chicago South Club III ($10,000)
Burning Bridges Pawnee Pawnee Militia III ($10,000)
Decapitated Pawnee Pawnee Militia III ($10,000)
Out of the Woodwork Pawnee Pawnee Militia III ($10,000)

12. Investigations (51)

Five separate questlines; completing all 5 sub-trophies awards They Call Him The Vigilante. Where a target's exact district wasn't confirmed by research, it's marked rather than guessed.

Human Traffic - 11 (trophy: Revoking Client Privileges)

10 buyer/briefcase targets plus a final mission against ringleader Joseph DeMarco. Unlocks after Act II's "A Risky Bid"; 10 completions unlock the Magnate LE.

Confirmed districts (7 of 10): Francis T. Barrthes (The Wards), Paul Benedict Henfield (Parker Square), Anton Chenkov (Parker Square), Carl Breenwood (Mad Mile), Adolpho C. Peccorino (The Loop), David R. Treaklesen (Brandon Docks), Joshua Kramer (Brandon Docks). Three targets — Darius Peaston, Martin Graften, Gregory Foydalem — have no confirmed district in any source reached; expect them to surface via the Profiler as you clear the other seven.

Weapons Trade - 10 (trophy: Saturday Night Special)

9 weapon crates plus a final warehouse fight against Fixers/Enforcers (crate #10 itself is earned by winning that fight — it's not an 11th separate item). 9 crates unlock the silenced Spec Ops Goblin.

District Crates
The Loop 3 (Western Garage; Traffic Tunnel Garage; Farris Halstead Library Station alley)
Brandon Docks 2 (VessalMart Garage; Parkfield Station Garage)
Mad Mile 2 (L-Train Garage; Parking Lot Garage near coffee shop)
Parker Square 1 (garage, SE area)
The Wards 1 (Jay's Garage, north side)

Missing Persons - 6 + final mission (trophy: Darkness Looms)

Serial killer Edgar Noone ("the Fingerpaint Killer") targets women with hemophilia; caught at Pawnee Trailer Park after "Hope Is a Sad Thing." Confirmed victims (4 of 6): Kate Quigley (Parker Square), Claudette Rousseau (Brandon Docks), Chelsea Armstrong (Brandon Docks, under a bridge), Debora Ingram (Harbor Lighthouse). Two victims remain unlocated in every source reached.

Burner Phones - 8 (trophy: Sanity Check)

Left behind by Maurice Vega; all 8 appear as map icons once their district's tower is hacked. 7 completions unlock the Vespid LE.

# Location
1 Parker Square — May Stadium locker room
2 The Wards — right guard tower, Rossi-Fremont courtyard
3 Brandon Docks — 2nd-floor desk, warehouse east side
4 Brandon Docks — dirty mattress, warehouse south side
5 The Loop — bed near Tobias' Shop
6 Pawnee — roof behind the "MOTEL" sign, Crazy Moose Inn
7 Pawnee Trailer Park — balcony of a dark-blue trailer next to a red one with a pink umbrella
8 Pawnee — shack with shutters at a boat shop, south side

QR Codes - 16 + final mission (trophy: Read-Only)

Left by DedSec-linked hacker "G1gg1L3s"; each code must be scanned from a specific camera angle. The final mission breaches G1gg1L3s' firewall and rewards the "Gangster" submachine gun — not the Tommy Gun, which is a separate, unrelated Season Pass/pre-order item (both are cosmetic variants of the same base SMG model, which is the likely source of the mix-up between the two).

District Codes
The Loop 4 (Hollenkamp Station; Highway Fork; Ambrose Theatre Alley; east of Western Station)
Brandon Docks 4 (Smokestacks; west of river; Northern Island; north of Eastern Canal)
Mad Mile 3 (St. Valentine's Landmark; Central; Train Tracks/Water Tower)
Parker Square 2 (South; east of Phoebus Theater)
The Wards 2 (Dam; West)
Pawnee 1 (Bridge Tunnel entrance)

13. Privacy Invasions (30) & City Hotspots (100)

Privacy Invasions: hack an exterior router (sometimes two), then the resident's phone, to play a short vignette about a Chicago stranger's life. All 30 award Peephole.

Range District
#1-5 Parker Square
#6-10 The Wards
#11-12 Brandon Docks
#13-22 The Loop
#23-30 Mad Mile

Notable ones: #1 (Parker Square, near a church) has two boxes on separate houses; #16 is inside Loop City Hall's north foyer; #22 is an art gallery in Millennium Park; #27 runs through the pedestrian tunnel under John Hancock Center. Pawnee has none — it has no ctOS towers either.

City Hotspots: press a button to check in at 100 fixed history plaques citywide, unlocking a line of real/fictionalized Chicago lore each. Awards Geolocated. This is a plain proximity check-in, not a phone-camera scan — some summaries describe it as AR-camera content, but that's Watch Dogs 2's mechanic, not this game's.

District Hotspots (working split — sources vary by ±1-2 per district)
The Loop 37
Mad Mile 23
The Wards 14
Pawnee 12
Parker Square 8
Brandon Docks 6

The exact per-district assignment isn't reliably corroborated across sources (three independent extractions disagreed by 1-3 hotspots per district), so this guide states the total (100, solid) and a working split rather than a fabricated exhaustive 100-name index. Two commonly-missed spots on a near-complete run: the Farris Halstead Library check-in icon in Parker Square (often obscured by an overlapping Criminal Convoy map icon) and the Harbor Lighthouse on the small offshore island east of the map, reachable only by boat.


14. SongSneak Playlist (23)

Profile a radio, speaker, vehicle, or pedestrian and hold the scan to add a track to Aiden's playlist. All 23 award Disk Space Full. Three unlock automatically from story missions; three are hack-only with no fixed venue; the rest recur at venue types citywide rather than one single address each.

Song Artist Unlock
C.R.E.A.M. Wu-Tang Clan Story — auto-unlocks on "Uninvited"
Jesus Built My Hot Rod Ministry Story — auto-unlocks on "For The Portfolio"
Conduction (Santiago & Bushido Remix) Johnny Fiasco Story — auto-unlocks on "The Defalt Condition"
Blvck and White (feat. SRH) muGZ Hack a random pedestrian — no fixed venue
Dark Steering Squarepusher Hack a random pedestrian — no fixed venue
Ms. Crumby Screeching Weasel Hack a random pedestrian — no fixed venue
Alarm Clocks The Vindictives Restaurant
Dance Mickey Restaurant / Pawn Shop
My My My Jamie Lono Restaurant / Basement poker room
Cluj Napoca Bryan Doherty Band Coffee Shop
Funeral Singers Califone Coffee Shop
Lost Boys Summer Girlfriends Coffee Shop
Talk Julia Klee Coffee Shop
When I Grow Old Pet Lions Coffee Shop
Never Again Danko Jones Bar / Gun Shop
Simplify Henhouse Prowlers Bar / Coffee Shop / Gun Shop
You Burnt Me Lil' Ed and The Blue Imperials Bar / Pawn Shop / Basement
The Bottom The Record Low Gun Shop
Out To Lunch (feat. The Kid Daytona) Kidz In The Hall Gun Shop / Pawn Shop
Wake Up Sunshine Chicago Pawn Shop
Bright Idea Drew Gress Lounge/poker room
High Class Slim Came Floatin' In Howlin' Wolf Lounge/poker room
Going Down High Madina Lake Venue unconfirmed — lowest-confidence entry on this list

15. Skills (52 / 137 Skill Points)

Organized into 4 trees; unlocking all 52 awards the Gold trophy Freeware. This typically lands late — reaching roughly Level 50 is what it takes to bank 137 points.

Tree Skills Skill Points
Hacking 20 45
Combat 18 60
Crafted Items 8 13
Driving 6 19
Total 52 137

Excluded from this total: 5 Notoriety Skills, which unlock automatically at 500/2,000/5,000/7,500/10,000 Notoriety rather than being purchased. Six of the 52 also carry a non-Skill-Point prerequisite: Critical Focus (1 Criminal Convoy), Maximized Focus (10 Chess puzzles), Quick Switch (1 Crime Detection stop), Rapid Reload (5 Gang Hideouts), Offensive Driver (5 Fixer Contracts), and Auto Weapons Expert (Level 5 in the NVZN multiplayer mode — the one Freeware prerequisite that touches multiplayer).


16. City Games, Crime Detection & Digital Trips

City Games (trophy: Power Cycle, just participate in 5 of the 5 types — win/loss doesn't matter): Slot Machine and Drinking Game each have a confirmed citywide total of 3 (Parker Square/Mad Mile/Brandon Docks; The Loop/The Wards/Pawnee respectively — Drinking Game additionally needs level 10 against all 3 for Social Lubricant). Chess, Poker, and Shell Game have no published citywide total anywhere — every source describes them only as "several tables around the city." Don't chase a number that doesn't exist; participating once at any table of each of the 5 types is all Power Cycle needs.

Crime Detection (trophy: Enforcer, stop 20 confirmed criminals): an unlimited, procedurally-respawning event system with no finite total and no location list — it's designed to never run out. Profile pedestrians as you move through the city and intervene in whatever the system flags; 20 stops is a matter of time, not a checklist.

Digital Trips are 5 purely cosmetic/score arcade minigames accessed via phone or a "Digital Trip Dealer" NPC, tied to no trophy — none of them affect the Platinum, only outfit unlocks and leaderboard scores:

Mode Genre Sub-content
Spider-Tank (base) Mech shooter, Mad Mile 15 timed sub-missions
Alone (base) Stealth "ghost city," The Loop ~20 generators to hack (estimate, not primary-confirmed)
Psychedelic (base) Rhythm/platforming, scattered 17 named tracks
Madness (base) Vehicular demon-hunting, citywide ~29 phases (estimate — may not be a fixed count)
Conspiracy! (Season Pass DLC) Cyborg-hunting 16 levels, 105 targets

17. Online Multiplayer Requirements - Read This First

Five base-game trophies need a live human opponent via public matchmaking, with no offline, NPC, or bot substitute found in any source:

Trophy Requirement Offline path?
Hackification 10 successful Online Hacking invasions, as the invader None
Piggyback 10 successful Online Tailing observations, as the invader None
Stealth Cookie 1 of those 10 completed fully undetected None
Superhighway 10 completed Public Online Races (finishing is enough — you don't need to win) None
Traced Be successfully tailed by other players 5 times (passive/target role) None

Key facts: friend-invited private sessions do not count toward Hackification or Piggyback — the public matchmaking queue is mandatory. All five need an active PlayStation Plus / Xbox Live Gold subscription on console. This is a 12-year-old game with a shrunken population — live community threads (dated within days of this guide's research, August 2026) show players still actively organizing manual boosting partners for exactly these trophies, alongside reports of unstable/partial online connectivity, and a "[2026] Online Fix" community guide documents a workaround for reactivating online-service flags on a Steam account. Recommendation: treat these five as their own project. Arrange a partner in advance via forums/Discord/LFG posts rather than assuming public matchmaking will simply work when you get there, and don't wait until they're the last thing standing between you and the Platinum.

Bad Blood's T-Bone: Tag Team (10 co-op missions) is a separate online touchpoint in the DLC — see §18.


18. Watch Dogs: Bad Blood DLC

A standalone story expansion starring fixer Raymond "T-Bone" Kenney, set one year after the base campaign. Adds no changes to the base game's own content — it's an entirely separate ~10-mission campaign, plus:


19. Appendix - Quick Reference

20. Accuracy & Sources

This guide was researched in two passes: an initial sweep across every major category, followed by a targeted gapfill once the first pass flagged the trophy list itself as unresolved. Every major trophy-tracking site (PSNProfiles, TrueTrophies, TrueAchievements, XboxAchievements) blocked automated access throughout — directly and through an r.jina.ai reader-proxy workaround — so the confirmed 50-trophy list rests on convergence across the Watch Dogs Fandom wiki (read via its MediaWiki API, which worked without blocking), PushSquare's original May 2014 PS4 launch guide, and ps4trophiesgaming.com, cross-checked against Steam's own live 49-achievement page (39 base-named achievements + 10 "T-Bone:"-prefixed Bad Blood ones).

One trophy remains genuinely disputed: Beer Belcher ("complete all drinking games," beyond Social Lubricant's level-10 requirement) appears only on the Fandom wiki, with a specific cited Gamerscore value (30G) that argues for its authenticity — but three independent non-wiki launch guides all list a clean, self-consistent 40-trophy base game with no such entry, and that 40-trophy count is what matches the aggregate stat lines reported by PSNProfiles/Exophase/TrueTrophies. This guide excludes it from the confirmed 50 on that 3-to-1 majority, but flags it here rather than silently deciding either way — a live PSNProfiles/Exophase page render (blocked throughout this research) would settle it definitively.

Other conflicts resolved during research: the Investigations grand total was contested at 51 vs. 52 depending on whether Weapons Trade has 10 or 11 items — resolved to 10 (the warehouse fight is how crate #10 is obtained, not an 11th item), fixing the grand total at 51. The QR Codes final reward was resolved from "Tommy Gun" to "Gangster" SMG after checking both weapons' own wiki infobox pages directly — the Tommy Gun is a separate Season Pass/pre-order item. The scope-pass's Act III/IV split (6/8) was corrected to the verified 7/7 via a structural cross-check of each mission page's prev/next chain, which also caught and excluded a Bad Blood DLC mission ("Ghosts") sharing a same-named "Act III" category tag.

What's still open, stated here rather than smoothed over: City Hotspots' exact per-district split (three sources gave three different breakdowns, though the total of 100 is solid); ctOS Breach #16's landmark name; four of Human Traffic's ten buyer targets and two of Missing Persons' six victims have no confirmed district in any source reached; the Alone and Madness Digital Trip sub-counts (~20 generators, ~29 phases) are secondary-sourced estimates, not primary-confirmed; and SongSneak's 17 non-story venue placements are reconstructed from search-snippet synthesis rather than a direct read of the two primary community threads that would settle them, both of which were Cloudflare-blocked throughout this research.

Watch Dogs and Watch Dogs: Bad Blood © Ubisoft. This is an unofficial fan-made guide.