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Monkey Island · Volume 3 of 4The Curse of Monkey Island - The Complete 100% Walkthrough

The full Mega-Monkey route through all six parts with its 22 extra puzzle steps marked, all 28 optional extras, all 16 pirate insults and comebacks, all 16 of Captain Rottingham's insults, the light-panel sequence and the banjo duel. Written for the Steam release (AppID 730820, out 22 March 2018), which runs the 1997 game in a preconfigured ScummVM on Windows and macOS. The Steam release has no achievements, so this guide defines 100% as finishing the game in Mega-Monkey mode with every optional extra done.

6parts28optional extras22Mega-Monkey steps32insult pairs

1. What "100%" Means in The Curse of Monkey Island

The Curse of Monkey Island (LucasArts, 1997, directed by Larry Ahern and Jonathan Ackley) was LucasArts' twelfth and last SCUMM game. Guybrush proposes to Elaine with a diamond ring from a sunken treasure hold, the ring is cursed, and she turns to gold. Putting it right means an uncursed ring from Blood Island, and getting there means a crew, a map and a ship.

The Steam release has no achievements. The store page and the store's own data list none, Steam's global stats page for the game says no stats are available, and TrueSteamAchievements files it as a title with no achievements. There is nothing for Steam to count, so this guide sets the bar itself:

Warning. Eight extras close for good at a fixed point: the mode choice itself, Wally and Murray's dialogue, Puerto Pollo's "closed for business" gag, the walk-the-plank gag, the quicksand plaque, the pirate song, the full insult set and LeChuck's cable-car talk. Two more are best done before Part 2 ends. Each one has a Warning in the route before its point of no return. Make a manual save before every one of them.

Spoiler policy

Each part gets one line of setup, not a retelling, and the ending is not described. The route itself has to name the puzzles, items and characters you meet, so read only the part you are playing. LeChuck's cable-car backstory is flagged as something to hear, not summarised.


2. How to Use This Guide

Parts. The game is a prologue cutscene and six parts, each with a title card. Guides word some of the titles slightly differently; this guide uses the most common form.

Every part below has:

  1. A count strip: optional extras, Mega-Monkey extra steps and location.
  2. A line of setup.
  3. A numbered solution, split into areas. Numbering restarts at 1 in each area.
  4. Markers in the steps. Mega-Monkey: opens a step or sentence that only happens in that mode. (Regular: ...) says what regular mode does instead, so the route still reads if you are on the easier mode. Extra: points to a row in §6.
  5. A Warning before every point of no return for a missable extra.

The §6 tables are the checklist. Tick a row's box as you go; progress is saved in your browser, per guide.

Tip. Order within a part is flexible. The walkthroughs this guide was checked against sequence Parts 2 and 4 differently and all of them finish the game. The order here keeps every missable extra ahead of its deadline.

3. The Road to 100%

flowchart TD
    NG["New game - choose Mega-Monkey<br/>Try the 3D acceleration gag in Options"] --> P1["Part 1 - the gun room and the treasure hold<br/>All of Wally and Murray before the cannon fires"]
    P1 --> P2["Part 2 - Plunder Island<br/>Walk Puerto Pollo before the Voodoo Lady<br/>Crew, map and ship, plus 10 extras"]
    P2 --> P3["Part 3 - the open sea<br/>Every song verse, full-control battles<br/>Every ship tier, all 16 insults and comebacks"]
    P3 --> RT["Captain Rottingham's ship and duel"]
    RT --> P4["Part 4 - Blood Island and Skull Island<br/>The ring's band and diamond, 10 extras"]
    P4 --> P5["Part 5 - the carnival<br/>Hear all of LeChuck first"]
    P5 --> P6["Part 6 - the roller coaster"]
    P6 --> DONE(["100% - Mega-Monkey finished, 28 extras<br/>Stay through the credits"])

One Mega-Monkey playthrough. Each part's missable extras sit ahead of the step that closes them.

Why this order?

  1. Mega-Monkey first. The mode is chosen at the start, and no source confirms you can switch mid-game. A regular-mode run means starting again.
  2. Talk before you act. The missable extras are mostly conversations and gags. Part 1's dialogue ends when the cannon fires, the pirate song plays once, and LeChuck's talk ends the moment you leave it.
  3. Every insult before Rottingham. He only insults and you only answer, so you need comebacks, not insults. Rematching ordinary pirates is how you learn them, and Part 3 ends with his duel.
  4. Counters while you pass. Part 4 has three repetition gags (the Grog poster's 5 changes, 25 tries at the sea water, 35 trips in and out of Stan's crypt). Do them while the route has you in each spot rather than walking back.

Warning. The mode is chosen at the new-game prompt, before Part 1 starts. Pick Mega-Monkey.

4. Mechanics Worth Knowing Before You Start


5. The Master Checklist

Extras by part. The Mega-Monkey column counts the additions §13 lists for each part.

# Part Location Optional extras Mega-Monkey extra steps Running total
0 Before you start New-game prompt, Options 2 0 2
1 The Demise of the Zombie Pirate LeChuck Gun room, treasure hold 1 0 3
2 The Curse Gets Worse Plunder Island 10 10 13
3 Three Sheets to the Wind The open sea 3 0 16
4 The Bartender, the Thieves, His Aunt, and Her Lover Blood Island, Skull Island 10 9 26
5 Kiss of the Spider Monkey LeChuck's Carnival of the Damned 1 2 27
6 Guybrush Kicks Butt Once Again The roller coaster 1 1 28
Total 28 22 28

6. The Optional Extras - All 28

None of these is tracked by Steam. Rows marked Missable close at the point named; the rest can be done any time in their part. Several come from a single source and are flagged as such.

Before you start (2)

Extra Where How
Mega-Monkey mode The new-game prompt Choose Mega-Monkey, not regular. Missable: the choice is made at the start, and no source confirms it can be changed later.
The "3D acceleration" gag Options screen ScummBar lists a fake "3D acceleration" option as a gag. Open the options and try it. Available any time.

Part 1 (1)

Extra Where How
Wally and Murray, every line Gun room (Wally), out of the gun-room window (Murray) Exhaust Wally, saving "You're a failure as a pirate" for last. Talk Murray through and use the gaff or the skeleton arm on him. Best Murray path: "Lose Something?", "doorstop", "BOB", "candle", any scream, "eyeballs", "wear", "bald". Missable: Wally and Murray are gone once the cannon fires.

Part 2 (10)

Extra Where How
Puerto Pollo, closed for business Puerto Pollo, at the start of Part 2 Walk round the town before you talk to the Voodoo Lady. Missable: talking to her closes it.
The "secret button" The bridge near the opening beach Try the secret button on the bridge. Single source, unconfirmed.
Gum for Murray The swamp Give Murray some gum while you still have it. Save first: the sources don't say whether he keeps it, and Blondebeard needs your gum later.
Donkey-head mask, ordering speaker, insulting Rottingham Plunder Island; Rottingham is in the barber's chair until the lice trick Cindy Wells lists all three as Part 2 gags without exact spots. Insult Rottingham before you use the lice on Haggis's comb. Do them all before Part 2 ends.
The barbershop quartet The barber shop Ask each of the three barbers about joining your crew and listen to their other songs. Tom Hayes notes the crew leave Guybrush at the start of Part 4, so do it in Part 2.
The diorama's mysterious door The field of honour Use the mysterious door on the field-of-honour diorama several times, before you shoot the banjo. Save first.
A gun in the banjo duel The field of honour Pick up a gun during the duel to see what happens. One walkthrough notes it costs a restart, so save first.
The quicksand plaque The quicksand pit, and Danjer Cove where you come out Read the plaque for the "pappapisshu!" line. Missable: treat escaping the quicksand as the deadline, and check Danjer Cove too, where one walkthrough places it.
Domingo's "happy new year" Brimstone Beach, Palido Domingo Talk to Palido while your PC's date is in January. Single source (ScummBar).
Walk the plank Danjer Cove, the Sea Cucumber Row out and climb aboard without cutting the plank: you walk the plank instead. Then do it properly. Missable: cutting the plank closes it.

Part 3 (3)

Extra Where How
Every pirate-song verse Your ship, the start of Part 3 Keep picking lines and take the orange line only in the fifth verse, when you are ready to end it. Missable: the song plays once.
Full-control sea battles Talk to Haggis Pick full control when he asks what kind of captain you are. Switchable any time by talking to him again.
All 16 insults, all 16 comebacks, every ship tier The open sea Rematch ships until you know every insult and comeback (§9) and have beaten a ship from each of the six tiers. Missable: Part 3 ends with Rottingham's duel.

Part 4 (10)

Extra Where How
The Grog poster Hotel Goodsoup bar Leave the bar again and again: the Grog poster changes 5 times.
"Pair of dimes?" The village, Lemonhead Hover over the dialogue options repeatedly while talking to Lemonhead until "Pair of dimes?" appears.
Domingo's crispy flesh The village, Lemonhead Offer Lemonhead the skin map, which ScummBar calls "Domingo's crispy flesh".
Sea water, 25 tries Where you fill the measuring cup with sea water Try to pick up the sea water 25 times and Guybrush walks into the ocean.
The Dig spider Stan's crypt, the cemetery Enter and leave Stan's crypt 35 times. ScummBar lists it; no second source.
The crack in the Goodsoup crypt The Goodsoup crypt Look through the crack: the view is an old LucasArts game screen. It is also a route step.
The crypt kiss A crypt in Part 4 ScummBar lists a crypt kiss after which a statue's face changes. Single source, no exact spot.
Wait outside the crypt Outside the crypt Stand and wait outside the crypt for a cutscene.
Falling from LaFoot's winch Skull Island, the winch Let LaFoot drop you and do not open the umbrella: you climb back up and get more dialogue. Then do it properly.
King Andre's toys Skull Island, the cave Check King Andre's toys, a LeChuck toy among them, before the card game. Single source.

Part 5 (1)

Extra Where How
LeChuck's cable-car talk The cable car, the start of Part 5 Exhaust every line before you end the conversation; it fills in series backstory. Missable: ending the talk moves the story on.

Part 6 (1)

Extra Where How
The post-credits segment After the final scene Sit through the credits.

7. Part 1 - The Demise of the Zombie Pirate LeChuck

Optional extras: 1 · Mega-Monkey extra steps: 0 · Gun room and treasure hold

Guybrush starts in a ship's gun room with a cannon, a small pirate called Wally, and four skeleton boats outside. This part plays the same in both modes.

  1. In the gun room, take the ramrod from the wall.
  2. Talk to Wally until his dialogue runs dry. He gives you pirate literature. Keep "You're a failure as a pirate" for last: it ends the conversation. Wally cries and drops his plastic hook; take it.
  3. Use the cannon and sink all four skeleton boats. For the two near boats, line the cannon up, lower it fully, then raise it 1 notch. For the two far boats, raise it 7 notches instead.
  4. Look out of the window (the red arrow). In the inventory, combine the hook and the ramrod into a gaff. Use the gaff on the debris to fish out the skeleton arm and a cutlass. Extra: talk Murray through (best path in §6) and use the gaff or the arm on him.

    Warning. The next step fires the cannon, and after that Wally and Murray are gone. Finish Wally's and Murray's dialogue and the gaff or arm gag on Murray first.

  5. Go back inside, cut the cannon's restraint rope with the cutlass and use the cannon. The recoil sinks the ship.

  6. In the upside-down treasure hold, take the bag of wooden nickels by the portrait, then the diamond ring under it. Use the ring on the porthole. Cutscene: you propose, and Elaine turns to gold.

8. Part 2 - The Curse Gets Worse

Optional extras: 10 · Mega-Monkey extra steps: 10 · Plunder Island

Plunder Island, with Elaine turned to gold: the Voodoo Lady sets the goal of a crew, a map and a ship. The areas below can be taken in other orders.

Beach and swamp

  1. Take the glowing ember (an ember on a stick) from the beach. Extra: try the "secret button" on the bridge.

    Warning. Before you talk to the Voodoo Lady in step 3, walk round Puerto Pollo: the "closed for business" gag only exists until that conversation.

  2. Go to the swamp and talk to Murray. Inside the Voodoo Lady's wrecked ship, take the voodoo pin from the paper doll. Mega-Monkey: take the paste (the glue pot) too. Use the nickels on the gumball machine for gum (steak flavour). Extra: give Murray some gum. Save first: the sources don't say whether he keeps it, and Blondebeard needs your gum later.

  3. Pull the alligator tongue and talk to the Voodoo Lady until she runs out. After the cutscene you know the plan: an uncursed ring from Blood Island, which needs a crew, a map and a ship.

Theatre dressing room

The side door to the left of the clock tower in Puerto Pollo.

  1. Mega-Monkey: look at the pirate coat first. Then take the dandruff from the coat: it is lice. Then, Mega-Monkey: open the coat pocket and take the white glove. (Regular: the glove hangs from the sleeve.)
  2. Use the magic wand on the magic hat to get the ventriloquism book. None of the sources says where you pick up the wand. Look at the Blood Island sticker on the trunk. On stage, talk to Slappy Cromwell: his agent, Palido Domingo, is at the Brimstone Beach Club.

Barbery Coast

The barber shop at the docks. The barbers are Haggis McMutton, Edward Van Helgen and Cutthroat Bill; the customer in the chair is Rene Rottingham.

Warning. The lice trick in step 1 gets Rottingham shaved and thrown out of the shop. Insulting him there is one of Cindy Wells' Part 2 gags, so do it before step 1.

  1. When Haggis puts down his comb, use the lice on it. Rottingham is shaved and thrown out.
  2. Sit in the chair and ask for a haircut. Use the chair handle once. Mega-Monkey: pick up the paperweight. (Regular: Guybrush kicks it off.) Haggis leaves. Use the handle 3 more times and take the scissors from the ceiling.
  3. Mega-Monkey: push or pat Cutthroat Bill twice and take the jawbreaker he spits out. (Regular: it is on the floor.) Talk to Bill (he wants gold) and to Haggis (he wants a caber toss). Extra: ask all three barbers about joining and hear their other songs, the barbershop quartet.
  4. The banjo duel. Use the glove on Edward Van Helgen to go to the field of honour. Close the lid of the middle pistol box, then open the banjo case behind him, and play (rules below). Extra: save first, then use the diorama's mysterious door several times and pick up a gun during the duel (one walkthrough says the gun costs a restart). When he starts riffing on his own, take a pistol from the gun pile and shoot his banjo. Van Helgen joins your crew.

The banjo duel:

Snake Crossing and the quicksand

The passage between the lemonade stand and Blondebeard's.

  1. Use the scissors on the mysterious flowers to get an ipecac flower, then on the undergrowth. Read the sign, and the snake swallows you.
  2. Inside the snake, take everything: the reservation slip, the encyclopedia, the Faberge egg, the pancake syrup, the helium balloons and the vacuum attachments. Combine the flower and the syrup into syrup of ipecac and use it on the snake's head.

    Warning. The next step gets you out of the quicksand. Read the plaque for the "pappapisshu!" line before you leave, and check again at Danjer Cove, where one walkthrough places it.

  3. In the quicksand, take a thorn and a hollow reed and combine them into a pea shooter. Combine a balloon and the paperweight into a floating balloon. Blow on it (the parrot icon) until it is over the branch, then shoot it. You escape to Danjer Cove.

Blondebeard's Chicken n' Things

  1. Show the reservation slip. Talk to Blondebeard about his gold tooth, his lost club card and El Pollo Diablo.
  2. Push the quiet patron, a skeleton, and take the serrated bread knife from his back.
  3. Mega-Monkey: take a biscuit and eat it to find maggots. Use the maggots on the gross chicken, then take the Brimstone Beach Club card. (Regular: just take the card.) Keep the half-eaten maggoty biscuit: the cemetery dog in Part 4 wants it. Mega-Monkey: take the pie pan and the biscuit cutter as well.
  4. Give Blondebeard the jawbreaker, then the gum. Pop his bubble with the pin and take the gold tooth.
  5. Mega-Monkey: Blondebeard frisks you, so the tooth has to leave another way. Chew the gum, put the tooth in the chewed gum, inhale helium from a balloon, then chew the gum with the tooth: it floats out of the window. Outside, use the pie pan on the mud puddle under the drainpipe to get the tooth back.

Caber toss and the crew

  1. Go through the archway to the right of the clock tower to the grassy knoll. Use the serrated knife on the sawhorse to spill a rum trail and light it with the ember. A rubber tree lands on the log pile.
  2. Mega-Monkey: use the biscuit cutter on the remaining rubber tree to get a rubber plug.
  3. In the barber shop, show Bill the gold tooth (show, not give). He joins, and you keep the tooth: Part 4 needs it. Ask Haggis to join and accept the caber toss. The rubber log wins it. Your crew is complete.

The map: Brimstone Beach

  1. Show the club card to the cabana boy. Take towels and wet them in the ice bucket: you need three wet towels for the sand. Whip the cabana boy with a wet towel and take the cooking oil (vegetable oil).
  2. Lay the wet towels across the hot sand. Talk to Palido, who has the map tattooed on his back, and take his mug. Extra: if your PC's date is in January, he has a "happy new year" for you. Leave through the gate.
  3. At the lemonade stand, Kenny's: buy once to see the trick if you like. Swap your mug for his bottomless one, then buy again. He runs off. Take the pitcher and fill it at the red dye vat.
  4. Back on the beach, give Palido the bottomless mug and pour the dye into it. He thinks he is burnt and turns over. Use the cooking oil on the tattoo and take the map.

The ship: Danjer Cove

  1. Mega-Monkey: combine the paste and the rubber plug into a sticky plug and use it on the hole in the rowboat. (Regular: the boat needs no repair.)

    Warning. Before you cut the plank, row out and climb aboard the Sea Cucumber without cutting it: you walk the plank instead, the gag for §6. Then come back and do step 2.

  2. Row to the Sea Cucumber and use the serrated knife on the plank. Board: Mr. Fossey has you tarred and feathered.

  3. Go into Blondebeard's. He takes you for El Pollo Diablo and knocks you out, and you wake in a chicken pot aboard the Sea Cucumber. You get the chicken grease automatically.
  4. Use the ventriloquism book on Captain LeChimp. Fossey leaves; take the treasure map and leave through the porthole.

Elaine: the theatre

Warning. These are the last steps of Part 2. Before you go on, finish the Part 2 extras that have no other deadline: the barbershop quartet (the crew leave Guybrush when Part 4 starts), the donkey-head mask, the ordering speaker and gum for Murray.

  1. Go to the stage (Guybrush walks back off), then upstairs to the lighting room. Mega-Monkey: press the panel directions below. (Regular: just pull the handle.)
  2. Downstairs, use the chicken grease on the cannonballs in the trunk. Slappy's act fails. On stage, take the shovel and dig up Elaine. Part 2 ends.

The light panel, Mega-Monkey only:

9. Part 3 - Three Sheets to the Wind

Optional extras: 3 · Mega-Monkey extra steps: 0 · The open sea

At sea in your own ship, with your new crew.

  1. Cutscene: Rottingham beats you at insult swordfighting and takes the map.

    Warning. The pirate song plays once. Hear every verse before you pick the orange line in step 2.

  2. The pirate song. Keep choosing lines. In the fifth verse, choose "We'll surely avoid scurvy if we all eat an orange." to end it: nothing rhymes with orange.

  3. Haggis asks what kind of captain you are. Extra: choose full control. Talk to him again any time to switch.
  4. Open the navigation chart and sail into the "?" ships. Sink one in the real-time sea battle (arrow keys or mouse), then board it for insult swordfighting. Winning earns booty.
  5. Sail back to Puerto Pollo (also given as "Plunder Town Harbor"), where Kenny now sells cannons. Upgrade one level at a time up to the Destructomatic T-47, the best cannon and the one Rottingham has.
  6. Work through the ship tiers in order (tier list from Cindy Wells only): orange "Really Not Fearsome Pirates", green "Mildly Fearsome", blue "Semi Fearsome", brown "Pretty Fearsome", white "Fearsome", red "Really Fearsome". After your first sea win against a ship, rematches with it go straight to the swordfight. Extra: rematch until you know every insult and comeback below and have beaten every tier.

    Warning. Part 3 ends with Rottingham. Learn all 16 comebacks and beat all six tiers before you attack his ship.

  7. Sink Rottingham's ship, then win the duel (rules below). The map comes back to you and Part 3 ends.

The rules

The 16 pirate insults and comebacks

The text below follows Tom Hayes, with the full set confirmed by Cindy Wells. Small wording variants exist between sources; check the exact in-game lines as you play. Each line is the insult, then its comeback.

Captain Rottingham's 16 insults

Every one is answered with a pirate comeback from the list above. Each line is Rottingham's insult, then the right answer.

10. Part 4 - The Bartender, the Thieves, His Aunt, and Her Lover

Optional extras: 10 · Mega-Monkey extra steps: 9 · Blood Island and Skull Island

Blood Island, after the shipwreck. The goal is an uncursed ring: its band is in the Goodsoup family crypt and its diamond is on Skull Island.

Shipwreck beach and Hotel Goodsoup

  1. On the shipwreck beach, take the bottle of Cap'n Nick's shaving cream and bite it (the parrot icon) to get the cork. Mega-Monkey: the bottle does not open easily; Cindy Wells lists it as a Mega-Monkey difference. Talk to Haggis about his lotion: he will trade it for a tar substitute.
  2. At Hotel Goodsoup:
    • In the back room (the door to the right of the poster), take the refrigerator magnet and look at the file cabinet.
    • Visit Madame Xima. Mega-Monkey: keep asking for your fortune until all 5 death tarot cards are on the table. Take the tarot cards.
    • In the bar, take the recipe book, the barstool cushion and, if you like, the brochures. Pages 8-9 of the recipe book give Head-B-Clear: an egg, a pepper and the hair of the dog that bit you.
    • Extra: leave the bar repeatedly until the Grog poster has changed 5 times.

Cemetery, beach, windmill and village

  1. In the cemetery (the left screen), take the mallet and the chisel. Mega-Monkey: give the old dog the half-eaten maggoty biscuit from Blondebeard's. (Regular: there are dog treats.) When it bites you, take the dog hair.
  2. On the beach by the colonnade, put the cushion on the rocks and use the mallet on the rubber tree. Take the egg.
  3. At the windmill, take a pepper. Mega-Monkey: the door is locked and you cannot grip the blades yet; you come back with an umbrella.
  4. In the village (the strange lights), take the block of tofu, the auger and the measuring cup. Talk to Lemonhead. Extra: hover over his options repeatedly for "Pair of dimes?", and offer him the skin map ("Domingo's crispy flesh").

Hotel Goodsoup again

  1. In the bar and back room:
    • Use the chisel on the cheese wheel in the back room for nacho cheese.
    • Give Goodsoup the egg, the dog hair and the pepper. He gives you the Head-B-Clear bottle; open it with the chisel. Talk to him: the ring is in the Goodsoup crypt with his aunt, and the diamond is on Skull Island.
    • Mega-Monkey: order a "big, fruity drink with an umbrella" for the umbrella. (Regular: the first drink always comes with one.)
    • Take the empty jar (the tip jar) from the bar.
  2. Upstairs, in the left room, use the mallet on the nail. Outside the room, take the nail and, Mega-Monkey, the portrait (Guybrush discards the frame). The right room is locked.
  3. Mega-Monkey: in the inventory, use the scissors on the portrait to get its face and the portrait with a hole in it. In the bar, take the mirror and put the face in the empty mirror frame.

Volcano, lantern, lighthouse and compass

  1. At the windmill, Mega-Monkey: use the umbrella on the blades to ride to the top. Use the jar on the sugar-water barrel.
  2. In the village, make a tofu mask: use the chisel on the tofu, and if that does not work, the auger (guides split on the tool). Wear it. Lemonhead takes you to the volcano. After the ceremony, throw the nacho cheese into the volcano and the lava flows again.
  3. On the hotel patio, put the cheese in the cooking pot, take the pot to Haggis and take the lotion. Use the measuring cup on the sea water. Extra: try to pick up the sea water 25 times. The sources do not explain where this cheese comes from, or whether throwing the nacho cheese into the volcano uses it up. If you have no cheese left, the back-room cheese wheel is the only cheese source the route names.
  4. In the clearing, use the lotion on the cursed ring and pull it off. Punch air holes in the jar lid (guides name the chisel, the auger or the scissors; try each until one works), put the jar on the stump to catch fireflies, and close it with the lid: a firefly lantern.
  5. At the lighthouse, put the lantern on the post. Mega-Monkey: use your mirror on the broken mirror. (Regular: the mirror does not need replacing.)
  6. On the beach, the Flying Welshman (some guides: the Lost Welshman) needs a compass. Build it in the inventory: magnet + pin, then add the cork, then the cup of sea water. Give it to him.

The first death and the Goodsoup family

  1. First death. Order a drink, spike it with Head-B-Clear and drink it. You wake in a crypt. Use the chisel on your coffin and take the coffin nails, then chisel the middle coffin to free Stan, who gives you his business card.
  2. Upstairs at the hotel, the right room: Mega-Monkey: open it with Stan's laminated card. (Regular: it is not locked.) Pull down the Murphy bed and hold it down with the coffin nails and the nail. Take the Goodsoup family history book.
  3. Mega-Monkey: hang the holed portrait over the porthole on the left room's door, go inside and look through the porthole. Griswold sees a Goodsoup face. (Regular: you do not need to prove the family look.)
  4. In the bar, talk to Griswold Goodsoup and work through these lines. He accepts you into the family.
    • "I thought if I died, I'd be buried with your aunt."
    • "Uncle Griswold! It's me!…" (any name will do)
    • Mega-Monkey: "Look at me! Don't I look just like a Goodsoup?"
    • "I could just talk about Goodsoup history all day."
  5. In the cemetery, at Stan's new insurance office, buy life insurance and pay with the gold tooth. Extra: enter and leave Stan's crypt 35 times for The Dig's spider.

The second death

  1. Second death. Drink another spiked drink and wake in the Goodsoup crypt.
    • Talk to the ghost bride, Minnie.
    • Go left and take the crowbar from the coffin. Murray drops in; take him.
    • Look through the crack and talk to Mort. Extra: the view through the crack is the old LucasArts game screen.
    • Mega-Monkey: combine the paste and the skeleton arm, then use the sticky arm on Mort's lantern.
    • Put the lantern on the coffin lid and use Murray on the lantern. Mort flees and the crypt opens.
    • Extra: while you are around the crypts, wait outside for a cutscene and try the crypt kiss.
  2. Back at the hotel:
    • In the back room, take the death certificate from the file cabinet (bottom drawer).
    • In the upstairs right room, use the crowbar on the boarded hole, then on the bed. The skeleton is catapulted to his bride in the crypt.
    • In the crypt, take the engagement band.
  3. Hand Stan the death certificate. He pays out "a lot of money".

Skull Island and the ring

  1. Get the Welshman to take you to Skull Island.
    • Ask the winch operator, LaFoot, to lower you. He drops you: use the umbrella within about 3 seconds. If you miss, climb back up and try again. Extra: miss on purpose once for the extra dialogue.
    • In the cave, tell King Andre: "I have got SO much money it's almost embarrassing." Give any name, then "Maybe we could make a deal" and "Sounds fun! Deal me in, baldy!". Extra: check his toys first.
    • Play the 5 death tarot cards, five of a kind, and win the diamond.
  2. In the clearing, combine the diamond and the engagement band and put the ring on Elaine's finger. Part 4 ends.

11. Part 5 - Kiss of the Spider Monkey

Optional extras: 1 · Mega-Monkey extra steps: 2 · LeChuck's Carnival of the Damned

A cable car ride into LeChuck's amusement park, and a problem to solve once you are inside.

Warning. LeChuck's cable-car dialogue is a one-off. Exhaust every line before you end the conversation in step 1.

  1. In the cable car, talk to LeChuck and go through everything he has to say: it fills in series backstory. Ending the talk (picking the bottom option repeatedly does it) turns Guybrush into a child. Open the car door.
  2. At Dinghy Dog's stall, say "How can I win one of these fabulous prizes?", "Bet you can't guess how old I am." and "Give me that anchor!". Take the anchor: you need it whichever prize you pick.
  3. Mega-Monkey: combine the shaving cream and the pie pan into a fake pie and put the anchor in it. Put the heavy fake pie on the pie stack: the Wharf Rat's cannon knocks out the mime. (Regular: put the anchor straight on the meringue stack.)
  4. Open the gate and look through the hole. You get a pie in the face: meringue.
  5. Push Dinghy Dog until he bites you, then take the dog hair. Mega-Monkey: it takes more pushes than regular mode (guides say 6 or 7; regular, 3 or 4). Keep pushing until the bite.
  6. At the snow cone stand, take the pepper mill and ask for a plain snow cone. Add the meringue, the dog hair and pepper, then eat it. Guybrush is an adult again.

12. Part 6 - Guybrush Kicks Butt Once Again

Optional extras: 1 · Mega-Monkey extra steps: 1 · The roller coaster

The final ride: four stops, something to take or do at each. The track loops, so anything you miss can be picked up on the next lap, and if you dawdle LeChuck hurries you along.

  1. Get off at stop 1, the hanging scene, and take the rope.
  2. At stop 2, the pirate ship with the rum, take the keg o' rum.
  3. At stop 3, the lantern scene, take the flask of oil. Mega-Monkey: open the lantern, blow out the flame (the parrot icon), then take it. (Regular: the flask is ready to take.)
  4. At stop 4, the ice scene with the giant snow monkey, walk up and put the keg on the monkey's arm. Combine the oil and the rope, then attach the rope to the keg as a fuse. Walk back down.
  5. When LeChuck comes for you, use the pepper mill on him. That is the last puzzle. Extra: sit through the credits for the post-credits segment.

13. Regular vs Mega-Monkey - Every Difference

These are the additions behind the "Mega-Monkey extra steps" counts, mostly from Cindy Wells' per-part lists of regular-mode changes, with two from Tom Hayes. If you started on regular by mistake, this is what you skipped.


14. Appendix - Quick Reference

A. Puzzle answers

B. Items that cross parts

C. Files, settings and cheats

15. Accuracy & Sources

This walkthrough was written fresh for this site in October 2026 from the Steam store page and store data (AppID 730820), Steam's global achievement stats page, three Steam forum threads, TrueSteamAchievements, Exophase, PCGamingWiki, GOG's store page and Wikipedia, plus the walkthroughs of Kasey Chang (Mega Monkey, 2003), Cindy Wells, Tom Hayes (v1.1, 2008), King Broccoli, Saad Baig, Joonas Linkola, OutRider, Christine Cain, Stinger 3:16, Lu Richardson, DRaKeZ and Cyberly, and ScummBar's easter-egg list.

What is solid. No achievements: the store data, the store page, Steam's stats page, TrueSteamAchievements and PCGamingWiki all agree, and Exophase returned no page at the expected address. The Mega-Monkey route was cross-checked across four walkthroughs that cover that mode (Kasey Chang's and Cindy Wells' are written for it; Tom Hayes and King Broccoli add Mega-Monkey notes). All 16 pirate insult pairs appear in both Tom Hayes and Cindy Wells, and all 16 Rottingham insults in both Cindy Wells and Joonas Linkola.

Where sources disagreed, and what this guide did:

The Curse of Monkey Island © LucasArts, Lucasfilm and Disney. Developed by LucasArts. This is an unofficial fan-made guide.