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Crysis · Volume 1 of 3Crysis Remastered - The Complete 100% Walkthrough

All 11 missions of Crysis Remastered, all 40 Steam achievements and all 14 secondary objectives, including the four in Ascension, the flight level that came back to PC in December 2020. Written for the Steam release (17 September 2021, AppID 1715130) as it stands in October 2026, using Steam's current achievement text. The game has no collectibles: the checklists here track the secondary objectives, the firearms for Weapons Master and the attachments for Something For Every Occasion.

40achievements14secondary objectives11missions12hidden0missables

1. What "100%" Means in Crysis Remastered

Crysis Remastered is Crytek's remaster of Crysis (Crytek and Electronic Arts, 2007), made in partnership with Saber Interactive. It was built from the PS3 and Xbox 360 port rather than the 2007 PC release. It came out on Switch in July 2020, on the Epic Games Store, PS4 and Xbox One in September 2020, and on Steam on 17 September 2021. In a Nanosuit you fight the North Korean army (the KPA) across an island over 11 missions. It is single-player only.

The Steam list has 40 achievements, 12 of them hidden:

Tip. Nothing is permanently missable. TrueAchievements' walkthrough and Cynic's Steam guide both say so, TrueSteamAchievements flags no achievement as missable, and mission select lets you replay any mission once you have finished the game (§4 covers when it opens). Within one run, a few things do close behind you: each mission's secondary objectives when you leave the mission, One Careful Owner once the starting tank is lost, and a weapon Prophet hands over during a conversation in Paradise Lost. A Warning sits before each of those in the walkthrough.

Spoiler policy

Each mission gets one line of setup, not a retelling. The 16 story achievements are visible on Steam, but read in order their descriptions trace the plot to the last mission, so §6 keeps them under their own heading at the end of the list. The weapon Prophet hands over in Paradise Lost appears as "the MOAC" in the achievement table, the walkthrough and the appendix; its full in-game name, which gives away a late twist, appears only in the §18 checklist and in §22. Mission names are used throughout.


2. How to Use This Guide

Mission numbering. The Steam version has 11 missions, numbered here in the game's order with Ascension as the tenth. The console versions, and the remaster as first released, have 10 because Ascension was missing, so older guides are one mission short.

Every mission below has:

  1. A count strip: the achievements this guide places in that mission (and how many of them are hidden), its secondary objectives, its act and its number.
  2. A line of setup.
  3. A secondary objectives table, in the 7 missions that have any. The # column is the running number out of 14, so you can see which objective triggers Following Orders (4), Without Question (8) and Perfect, Soldier! (14).
  4. Achievement callouts where each one unlocks, and Warning callouts before anything that closes behind you.

The firearm and attachment checklists for Weapons Master and Something For Every Occasion are in §18, because both build up over several missions.

Tick a row's box as you go. Progress is saved in your browser, per guide.

Tip. As one Steam player points out, the game gives you no way to see which secondary objectives you have already done. The tables here are your record, so tick each one the moment it completes.

3. The Road to 100%

flowchart TD
    A["Settings: Delta difficulty, Classic Suit Controls off<br/>New game"] --> B["Contact beach first<br/>Marathon Man, Zoology, start Keen Observer"]
    B --> C["Act I: Contact, Recovery, Relic<br/>Secondaries 1-4, Following Orders at the 4th<br/>Delta: Act I at the end of Relic"]
    C --> D["Act II: Assault, Onslaught, Awakening<br/>Secondaries 5-10, Without Question at the 8th<br/>Delta: Act II at the end of Awakening"]
    D --> E["Act III: Core to Reckoning<br/>Take the weapon Prophet offers in Paradise Lost<br/>Secondaries 11-14 in Ascension, Perfect, Soldier!"]
    E --> F["Credits on Delta<br/>Delta: Act III, Crysis Controlled,<br/>Cool In A Crysis, Close Encounter"]
    F --> G["Mission select on Easy<br/>Catch This!, Choke Hold,<br/>Knock-off Knockout, One Careful Owner"]
    G --> H(["All 40 achievements"])

One unbroken Delta run covers the story, all five difficulty achievements and all 14 secondaries. Mission select on Easy then mops up the four achievements that are risky on Delta.

Why this order?

  1. Delta stacks. Finishing on Delta also unlocks Crysis Controlled and Cool In A Crysis, and only Delta counts for the three Delta: Act achievements. One run does the work of three. Every one-run guide starts a new game on it.
  2. The Delta acts pop as you go. Delta: Act I unlocks at the end of Relic, Act II at the end of Awakening and Act III at the end of Reckoning, provided every mission in that act was played on Delta. If one fails to appear, you find out straight away rather than at the credits (§20).
  3. No replays until the credits. Cynic warns against replaying missions mid-run (§4), so every secondary objective is done in the main run, in order, and mission select waits until the end.
  4. Four achievements are Easy jobs. TrueAchievements calls Catch This!, Choke Hold and Knock-off Knockout dangerous on Delta and leaves them for a second pass. Cynic recommends Easy or Normal for One Careful Owner. Try them on Delta if the chance comes; finish them on Easy.
  5. Marathon Man first. It has the game's best-known tracking bug, and the heaviest fix deletes your saves and starts a new game (§20). On the Contact beach, at the very start, that costs you nothing.

Cynic puts the Delta run at about 10 hours and the whole list at 15-25 hours; TrueSteamAchievements estimates 8-10 hours.

4. Mechanics Worth Knowing Before You Start

Warning. These draw repeated "not unlocking" reports: Marathon Man, Zoology, the three Delta acts, and Perfect, Soldier! when an Ascension objective was missed. §20 gives each workaround.


5. The Master Checklist

Mission order. Achievements here counts the achievements this guide places in each mission; with the three cumulative ones that have no fixed home, they sum to 40. Running total counts the 14 secondary objectives.

# Mission Act Secondary objectives Achievements here Running total
1 Contact I 2 4 2
2 Recovery I 1 4 3
3 Relic I 1 6 4
4 Assault II 1 4 5
5 Onslaught II 4 5 9
6 Awakening II 1 3 10
7 Core III 0 2 10
8 Paradise Lost III 0 2 10
9 Exodus III 0 1 10
10 Ascension III 4 1 14
11 Reckoning III 0 5 14
Any mission (cumulative) 0 3 14
Total 14 40 14

Core, Paradise Lost, Exodus and Reckoning have no secondary objectives. Onslaught alone holds four, and Ascension's four are the ones console-era guides never mention.

6. The Achievement List - All 40

40 achievements, 12 hidden on Steam. The hidden descriptions below come from Exophase and TrueSteamAchievements, which agree word for word. The rarest by Steam global percentage on 14 October 2026 are Catch This! (6.6%), Delta: Act III (7.8%), Delta: Act II (8.3%), and Delta: Act I and Knock-off Knockout (both 8.9%).

Difficulty and campaign (5)

Achievement Requirement Where / when Missable?
Delta: Act I Complete 'Contact', 'Recovery' and 'Relic' on Delta difficulty End of Relic, as you board the VTOL. All three missions must be on Delta. Reported bug, see §20 No
Delta: Act II Complete 'Assault', 'Onslaught' and 'Awakening' on Delta difficulty End of Awakening. Reported bug, see §20 No
Delta: Act III Complete 'Core', 'Paradise Lost', 'Exodus', 'Ascension' and 'Reckoning' on Delta difficulty End of Reckoning. Ascension counts. Reported bug, see §20 No
Crysis Controlled Complete the game on any difficulty End of Reckoning. A Hard or Delta finish unlocks it too No
Cool In A Crysis Complete the game on Hard or Delta difficulty End of Reckoning, on Hard or Delta No

Secondary objectives (3)

Achievement Requirement Where / when Missable?
Following Orders Complete 4 Secondary Objectives Your 4th secondary: the Relic jammer on this route (§9) No
Without Question Complete 8 Secondary Objectives Your 8th secondary, in Onslaught (§11) No
Perfect, Soldier! Complete all Secondary Objectives All 14; the 14th is in Ascension (§16). See §4 before replaying anything No

Mission challenge (1)

Achievement Requirement Where / when Missable?
One Careful Owner Reach the end of 'Onslaught' in the tank you started with Hidden. Onslaught, as the final tank-trap blockade comes into view (§11). Easier on Easy in cleanup No

Combat (9)

Achievement Requirement Where / when Missable?
Special Forces Kill 200 enemies Cumulative; comes naturally if you fight (§19) No
Team Raptor Kill 400 enemies Cumulative; by early Act II if you kill everything (§19) No
No Fly Zone Destroy 5 helicopters Hidden. Cumulative: helicopters in Relic, Assault and Onslaught (§9, §10) No
Tank Buster Destroy 5 enemy tanks Hidden. Cumulative: 2 at the Recovery school, the rest in Onslaught (§11) No
Long Distance Relationship Kill an enemy 200m away Hidden. Recovery (§8); backups in Assault and Onslaught No
Nano Ninja Perform 5 consecutive kills without being spotted by an enemy Hidden. Contact onward; the Recovery school entrance is the best spot (§8) No
Choke Hold Kill 20 enemies with grab Hidden. Cumulative; Core is the best place to finish (§13), or Easy in cleanup No
Catch This! Kill 10 enemies by throwing an object at them Hidden. Cumulative; heavy objects thrown with Strength. Easy in cleanup (§19) No
Knock-off Knockout Kill an enemy Nanosuit soldier with a Strength punch Hidden. Relic's graveyard landing zone or Awakening's landing zone; Easy in cleanup (§9) No

Weapons (3)

Achievement Requirement Where / when Missable?
This Is My Rifle Customize a weapon to use all 5 modification points The FY71 with incendiary ammo, from Assault (§10) No
Weapons Master Perform a kill with every firearm Hidden. Cumulative; usually completes on the first MOAC kill in Paradise Lost (§14). Checklist in §18 No
Something For Every Occasion Use all weapon attachments Cumulative; usually done by the end of Relic (§9). Checklist in §18 No

Suit and exploration (3)

Achievement Requirement Where / when Missable?
Marathon Man Speed sprint 3km Hidden. Cumulative; the Contact landing beach (§7). Known tracking bug, see §20 No
Zoology Pick up an animal Hidden. The turtle on the Contact landing beach (§7) No
Keen Observer Tag 30 enemies using the binoculars Hidden. Cumulative; Contact (§7) No

Story (16) - spoilers

Warning. These are visible on Steam, but together their descriptions name the people, places and events the story leads to, right up to the last mission. All 16 unlock automatically as the story plays out, on any difficulty; none can be missed.

Achievement Requirement Where / when Missable?
A Little Trouble Parking Discover the fate of the Lusca's Call End of Contact, in a cutscene up the hill past the KPA checkpoint No
Easy Darlin' Rescue the hostage Recovery, the school building No
You Knew, Didn't You? Regroup with Prophet upriver End of Recovery, at the cave entrance No
Very Strange Readings Infiltrate the excavation site Relic, the cutscene inside the dome No
Livin' Up To Your Name Board the VTOL for extraction End of Relic, after the graveyard fight No
Pro-Aircraft Destroy all AA guns around the harbor Assault, the third AA gun, on the harbour dock No
Enjoy The Fireworks Destroy the cruiser Assault, once you tag the cruiser with the binoculars No
Empty Platform Secure the train station Onslaught, the train-station village No
You're On Your Own Proceed to the mining complex End of Onslaught, crossing the fault No
Going Underground Enter the mines Awakening, the mine shaft bunker No
It's On Like General Kyong Defeat General Kyong Awakening, the boss fight No
I'm Coming Home Escape the mysterious structure under the mountain End of Core No
Expedition Team Escort Prophet to safety End of Paradise Lost, on the bridge No
I'm A Marine, Son! Help the marines evacuate End of Exodus No
Strickland Would Be Proud Defeat the flight deck invader Reckoning, on the carrier deck No
Close Encounter Secure victory in the Battle of Lingshan End of Reckoning No

7. Mission 1 - Contact

Achievements: 4 (3 hidden) · Secondary objectives: 2 · Act I · Mission 1

The opening mission: off the landing beach and inland through KPA villages and a checkpoint, with Prophet on the radio.

Two achievements are on the beach itself, so do them before you move off.

Achievement - Zoology. Hidden. Pick up the turtle on the landing beach. You don't need to throw it; putting it back down is fine. If nothing unlocks, grab one of the crabs on the same beach, near the two idle KPA soldiers, and throw it at them. That is the fix one Steam player used (§20).

Then, while you are still on the sand, start the sprint.

Achievement - Marathon Man. Hidden. 3 km of Speed sprinting. With the default suit controls, sprinting switches to Speed by itself. Run back and forth along the beach for about 5 minutes, as a Russian guide does. Steam shows your progress in 500 m steps, so you can check it is counting, and Cynic notes that sprinting on an empty energy bar still counts. Keep Classic Suit Controls off until it unlocks (§20).

After that, tag every enemy you see with the binoculars: TrueAchievements counts about 20 between the beach and Fisher's Village.

# Objective Location / how
1 Disable the GPS Jamming Device The first village after Aztec's death; Prophet announces it. Clear the village, then either put the two red barrels next to the jammer and shoot them, or use the LTV's gunner seat. A Russian guide says you can also walk up to its control panel and interact.
2 Investigate North Korean Command Post A trailer on the overlook past Fisher's Village, beyond the beach. Sneak in up the slope on the right, start the upload, and wait cloaked by the door until it reaches 100%.

Achievement - Keen Observer. Hidden. 30 binocular tags, cumulative. If you have tagged everything since the beach, it should unlock before Contact ends. If you fall short, Relic has a backup (§9).

Nano Ninja can already be done here too. A commenter on one Steam guide managed it in the first area with a silenced weapon, taking out the rearmost soldier of a patrol first; the full method is in §8.

Warning. Both Contact secondaries close when the mission ends. Have them before you follow Prophet's lead up the hill past the KPA checkpoint, which takes you to the end of the mission.

Prophet radios that there is something you will want to see, up the hill to the left past the KPA checkpoint.

Achievement - A Little Trouble Parking. The cutscene up there unlocks it, at the end of the mission.

After the mission, a Russian Steam guide suggests checking episode select to see whether Contact registered as cleared on Delta, and restarting if it did not (§4 covers whether the menu lists missions before the credits). If you look, only look: don't start a replay mid-run.

8. Mission 2 - Recovery

Achievements: 4 (2 hidden) · Secondary objectives: 1 · Act I · Mission 2

Upriver through KPA ground: a hostage in a school, a forward base, and Prophet waiting at the far end.

# Objective Location / how
3 Access NK Tactical Network The building on the hill before the Korean forward base, guarded by 6 soldiers. Start the upload inside. A Russian guide describes it as switching on 3 radio stations in one house.

Achievement - Long Distance Relationship. Hidden. One kill from 200 m or more. Pick up the DSG-1 behind the Tactical Network building: the 4 KPA at the town entrance are 220-240 m away (TrueAchievements). If you miss the chance, there are backups at the start of Assault (§10) and in Onslaught (§11). One TrueAchievements commenter made several 200 m+ kills on Xbox that did not count, so if nothing unlocks, try another target.

For Something For Every Occasion, TrueAchievements takes the Assault scope from the Recovery sniper's DSG-1; tick it off in §18. Also in Recovery, the school building holds the hostage, and its entrance is the place for Nano Ninja.

Achievement - Nano Ninja. Hidden. Five kills in a row without being spotted. A Russian guide's spot is the school entrance: snipe the 5 Koreans there from range. Use a silenced rifle, cloak, drop the cloak only to fire, and re-cloak at once. If it doesn't come together on Delta, do it on Easy in cleanup (§19).

Once the entrance is clear, go into the school.

Achievement - Easy Darlin'. Open the door in the school building and rescue the hostage. Two tanks attack straight afterwards: the LAWs in the school's ground-floor room deal with them, and both count towards Tank Buster (§11).

Also in Recovery: the meeting with Prophet upriver, which ends the mission.

Warning. Recovery's secondary closes when the mission ends at the cave upriver. Finish the Tactical Network before you go to meet Prophet.

Prophet is waiting at the cave entrance.

Achievement - You Knew, Didn't You? The conversation with him there ends the mission.

9. Mission 3 - Relic

Achievements: 6 (1 hidden) · Secondary objectives: 1 · Act I · Mission 3

Farm villages, a waterfall and a bridge checkpoint on the way to the KPA excavation site, then a fight for the landing zone.

Relic has one secondary, the first helicopters and the attachments you still need for Something For Every Occasion. Pick up Prophet's dropped rifle at the start: it carries the grenade launcher.

# Objective Location / how
4 Disable NK GPS Jamming Station The radar jammer in the village by the farm plots, soon after Prophet is taken. Throw 3 grenades over the sheet-metal fence. Eight guards and two LTVs respond, so be ready to fight or to cloak away.

Achievement - Following Orders. Your 4th secondary objective, which on this route is the jammer. One Steam player reported it not unlocking even though Without Question and Perfect, Soldier! did; nobody replied with a fix.

Three of the attachments are in this mission.

Achievement - Something For Every Occasion. Usually finished during Relic. The grenade launcher is on Prophet's dropped rifle at the start, or in the ammo boxes near the jammer. The sniper scope comes with the DSG-1 in a sniper tower. The laser sight comes from the SMG soldiers here (TrueAchievements), or fit it to the pistol (a Russian guide). The full list is in §18.

Helicopters show up after the boat and waterfall, and again at the bridge checkpoint.

Achievement - No Fly Zone. Hidden. Start it here: each helicopter takes about 2 hits from the missile launcher. One TrueAchievements commenter got all 5 in Relic on Delta. Don't reload a checkpoint to retry (§20). Assault has more (§10).

Keen Observer still short? A Russian guide's backup is here: after Prophet is taken, tag the group of 7 and then the group of 3, and reload the checkpoint about twice. Whether tags survive a reload is unconfirmed (§20). After that, the route leads to the excavation site.

Achievement - Very Strange Readings. The cutscene inside the excavation dome.

After the dome comes the graveyard landing zone, the last fight of the act.

Warning. Relic's secondary closes when you board the VTOL at the end. Have the jammer done before you reach the graveyard landing zone.

At the landing zone, behind the cemetery, a squad of four KPA Nanosuit soldiers attacks.

Achievement - Knock-off Knockout. Hidden. Kill one of the squad with a Strength punch: bare fists, Strength mode, and cloak to get close first. It is far easier on Easy or Normal, so on the Delta run only take the chance if it is there, and come back in cleanup (§19). Awakening's landing zone is the second spot (§12).

Kill the whole squad to clear the landing zone.

Achievement - Livin' Up To Your Name / Delta: Act I. Board the VTOL. Delta: Act I unlocks with it if Contact, Recovery and Relic were all played on Delta. If it does not, see §20.

10. Mission 4 - Assault

Achievements: 4 (1 hidden) · Secondary objectives: 1 · Act II · Mission 4

A harbour town, AA guns around the harbour, and a cruiser.

Still need Long Distance Relationship? At the start, from Lt. Bradley's hilltop, shoot the patrol boat or its crew: they are 230-270 m away.

# Objective Location / how
5 Gather Intel From KPA A house in the harbour town, before the harbour itself. Go in through the back door and use the laptop. It marks 2 ammo stashes on your map.

Warning. Assault's one secondary closes when the mission ends. It is on your way in, so do it before you move on to the harbour.

Past the town are the AA guns, and helicopters with them.

Achievement - No Fly Zone. Hidden. Helicopters arrive after the first AA gun and again after the cruiser. If you are still short after these, Onslaught has more.

The third AA gun is on the harbour dock.

Achievement - Pro-Aircraft. C4 or 3 missiles take the third gun out.

Before you go after the cruiser, stock up in the harbour warehouse armoury.

Achievement - This Is My Rifle. All 5 modification points on one weapon, and only the FY71 has five: silencer, flashlight or laser, tactical attachment or grenade launcher, a scope, and incendiary ammo. The first incendiary ammo is in the back room of the harbour warehouse armoury (one guide calls it the hangar near the cruiser). Fit the attachments, then switch the FY71 to incendiary: the ammo type counts as a modification. More incendiary ammo turns up in Awakening's intel building, in Core and in Exodus. A few comments on a Russian guide (December 2024) report it not unlocking.

Then the cruiser itself.

Achievement - Enjoy The Fireworks. Use the console in the cruiser's control room, then tag the cruiser with the binoculars from the armoury roof.

11. Mission 5 - Onslaught

Achievements: 5 (2 hidden) · Secondary objectives: 4 · Act II · Mission 5

You start in a US tank, with a train station, a basin guarded by AA guns and a village between you and the mining complex.

Warning. One Careful Owner needs the tank you start in to reach the end of Onslaught. Once that tank is lost, this run's attempt is over and you will need to replay the mission. Dying is less final than it sounds: TrueAchievements found you respawn in the tank at the checkpoint with some health back, and Rarity's guide says a checkpoint restart resets its damage to 45%. Cynic calls it the hardest achievement on Delta and recommends Easy or Normal, though a commenter finished it on Delta after taking only 4 damage. Try it here; if the tank goes, take it in cleanup (§19).

Rarity's method: park the tank out of sight, clear each area on foot, destroy the train, then drive straight to the marker. A Russian guide adds that you should reach the end first and do the secondaries afterwards. That is unconfirmed, and this guide does the secondaries on the way.

# Objective Location / how
6 Destroy the Boxcar The yellow train cars blocking the crossing at the train station. With the tank, shoot the first car from the locomotive. TrueAchievements says it is very hard not to do this one.
7 Destroy the AA Artillery Three AAA guns across the basin. Follow the railroad to the right; shell the far one from range, or use a LAW. TrueAchievements: skip these and you get no US support in Awakening.
8 Paint the Munitions Dump Opens once the 3 AAA are down. Climb the sniper tower and tag the village with the binoculars to call in the airstrike.
9 Retrieve the Gauss Rifle A VTOL lands on the railroad between the AAA and the village. Pick up the rifle.

Achievement - Empty Platform. Secure the train-station village. A Russian guide says it is easy to miss and needs the train and every enemy near it destroyed. That is unconfirmed, and TrueAchievements treats it as a story unlock, but destroying the train costs you nothing.

The train station is also Long Distance Relationship's third spot: put a tank shell into the helicopter from there. Then push on across the basin.

Achievement - Tank Buster. Hidden. Five enemy tanks, cumulative. With the two from Recovery's school, Onslaught has enough tanks to finish it.

The AAA guns come first; then the munitions dump and the Gauss Rifle.

Achievement - Without Question. Your 8th secondary objective, which in the table's order is the munitions dump. This guide's reasoning, not a source's: the Gauss Rifle's VTOL lands between the AAA and the village, so if you pick up the rifle before painting the dump, the rifle is your 8th instead.

Get a kill with the Gauss Rifle as soon as you pick it up, for Weapons Master (§18). With all four secondaries ticked, make for the end of the mission, still in your tank.

Warning. Last stop for Onslaught's four secondaries: they close when the mission ends at the fault, beyond the blockade. Check the table now.

Drive up to the tank-trap blockade near the end.

Achievement - One Careful Owner. Hidden. It unlocks as you come into clear view of the blockade, if this is still the tank you started in.

Beyond the blockade is the fault.

Achievement - You're On Your Own. Cross the fault at the end of the mission.

12. Mission 6 - Awakening

Achievements: 3 · Secondary objectives: 1 · Act II · Mission 6

Through a KPA base and a refinery and into the mines, with KPA Nanosuit soldiers in the way.

Warning. Awakening's secondary is at the very start, and it closes when the mission ends. Take the left road before you go anywhere else.

# Objective Location / how
10 Infiltrate Office & Retrieve Intelligence Data The KPA base at the start of the mission: take the LEFT road. The building holds about 15 enemies, plus an armoury with LAWs, C4 and incendiary ammo.

On console this was the last secondary, and Perfect, Soldier! unlocked here. On Steam it is number 10 of 14: the other four are in Ascension.

Tip. The minigun for Weapons Master comes from the KPA Nanosuit soldiers here, at the refinery or in the mines. TrueAchievements rates the refinery fight, against three of them with miniguns, the toughest gunfight before the finale.

Knock-off Knockout's second spot is Awakening's landing zone, with 3 Nanosuit soldiers; the one with the minigun is slow. It is easier on Easy (§19). Later in the mission, the route goes underground.

Achievement - Going Underground. Unlocks as you enter the mine shaft bunker.

General Kyong is the mission's boss fight.

Achievement - It's On Like General Kyong. A thrown barrel kills him in one hit, even on Delta (a TrueAchievements tip). A Russian guide throws a wooden crate at him repeatedly instead.

Awakening is the last mission of the second act.

Achievement - Delta: Act II. At the end of the mission, if Assault, Onslaught and Awakening were all on Delta. If it does not unlock, see §20.

13. Mission 7 - Core

Achievements: 2 (1 hidden) · Secondary objectives: 0 · Act III · Mission 7

Core takes you beneath the mountain. There are no secondary objectives here or in the next two missions.

Achievement - Choke Hold. Hidden. 20 kills with a grab: hold melee to grab, then throw or kill. TrueAchievements' tip is that the enemies in Core die instantly to a grab, which makes this the best place to finish it. Lone KPA soldiers anywhere also work, and a low difficulty helps: if you are short after the credits, replay Core on Easy (§19).

Core also has incendiary ammo, if This Is My Rifle is still outstanding (§10). The mission ends with a holdout.

Achievement - I'm Coming Home. Survive the last holdout at the end of the mission.

14. Mission 8 - Paradise Lost

Achievements: 2 (1 hidden) · Secondary objectives: 0 · Act III · Mission 8

An escort mission with Prophet, ending on a bridge.

Warning. Prophet hands you the MOAC during a conversation in this mission. A Russian guide warns that many players skip the dialogue and lose the weapon with it, and a TrueAchievements commenter calls it the easiest thing in the game to miss. No source names another place to get it. Let the conversation play out, take the weapon, and get a kill with it. If you miss it, replay Paradise Lost after the credits (§19).

Once the MOAC is yours, use it on the next enemy you meet.

Achievement - Weapons Master. Hidden. A kill with every firearm. The MOAC is usually the last one, and the achievement unlocks on your first MOAC kill if the rest of §18 is done.

The escort ends on a bridge.

Achievement - Expedition Team. Get Prophet to the middle of the bridge at the end. On Delta you can sprint past the last two fires: his health no longer matters once you reach that point (TrueAchievements).

15. Mission 9 - Exodus

Achievements: 1 · Secondary objectives: 0 · Act III · Mission 9

A fighting retreat to the marines' evacuation.

Two backups here. A Gauss Rifle sits on the counter in the cafe (Weapons Master), and Exodus has incendiary ammo and an FY71 on a car wreck (This Is My Rifle). One Xbox player reports that the FY71 lying about 10 m ahead at the start has every attachment fitted, which makes this mission a shortcut for Something For Every Occasion in cleanup.

Achievement - I'm A Marine, Son! The finale: hold off about 10 attackers from the AAA gun, then board Vulture-13.

16. Mission 10 - Ascension

Achievements: 1 · Secondary objectives: 4 · Act III · Mission 10

The flight level: you pilot an MV-24H Vulture VTOL off the island. The console port shipped without it, and Crytek's PC patch of 17 December 2020 restored it, so the Steam version has it.

Warning. Cynic notes that on Delta the mission only asks you to fly to the carrier. Don't fly straight there: Perfect, Soldier! needs all four objectives below, and they close when the mission ends. Their names come from Cynic's guide alone.

# Objective Location / how
11 Defend the Plateau Early in the flight. Fly forward only until the other pilot calls for help, then defend the plateau. An original-PC walkthrough warns that shooting enemies before that call comes in can stop the objective completing. GamePressure: use the machine gun and save the rockets.
12 Investigate the Camp Cynic: marked complete as you arrive, even though it shows as deactivated. No other source confirms it.
13 Defend the VTOLs Fly to the marked area and hold it for about 60-90 seconds. Let your VTOL repair itself before you go in (GamePressure and an original-PC walkthrough).
14 Proceed to Convoy Completes on arrival (Cynic). The convoy is destroyed almost at once whatever you do; GamePressure's advice is to stay in the area rather than leave it.

Achievement - Perfect, Soldier! Unlocks with your 14th secondary objective, Proceed to Convoy, if the 13 before it are all done. Several Steam players confirm it pops during this flight mission, not in Awakening as on console. If it does not, see §19.

17. Mission 11 - Reckoning

Achievements: 5 · Secondary objectives: 0 · Act III · Mission 11

The finale, aboard the carrier. Cynic rates it the hardest mission in the game.

Achievement - Strickland Would Be Proud. The exosuit on the carrier deck. Aim the minigun or LAWs at its face; there are 3 LAWs by the burning VTOL.

The TAC Cannon is in the armoury.

Warning. In the original 2007 game, going back on deck without taking the TAC Cannon from the armoury jammed the door, and the mission could not be finished without a reload. Nobody has confirmed this for the remaster, but take the TAC Cannon before you head back out.

Reckoning also has a Gauss Rifle, the last backup for Weapons Master. The exosuit and the fight that follows it are the hardest stretch on Delta (TrueAchievements, Cynic).

Achievement - Close Encounter / Crysis Controlled / Cool In A Crysis / Delta: Act III. All four unlock together at the end, after the TAC Cannon, on a Delta run. Delta: Act III needs Core, Paradise Lost, Exodus, Ascension and Reckoning all played on Delta. If it does not unlock, see §20.


18. The Weapon Checklists

Weapons Master wants a kill with every firearm, and Something For Every Occasion wants every attachment used. Both build up across the run, and the sources do not agree on exactly what counts. The tables follow Cynic's firearm list and the ENG guide's attachment list, with disputed entries marked. Do the disputed ones too: each costs one kill or one swap, and §22 explains the disagreements.

Firearms for Weapons Master

Cynic says grenades and C4 do not count.

# Firearm Where / how
1 SCAR Your rifle from the start of Contact: the starting attachments come fitted to it.
2 Pistol No source gives a spot. A Russian guide fits the laser sight to it. Get a kill as soon as you have one.
3 FY71 The rifle you build for This Is My Rifle from Assault (§10). Exodus has one on a car wreck.
4 Shotgun No source gives a spot; use the first one you find.
5 Precision Rifle (DSG-1) Recovery, behind the Tactical Network building (§8), or a Relic sniper tower (§9).
6 SMG Relic's SMG soldiers (TrueAchievements).
7 Gauss Rifle The reward for Onslaught's Retrieve the Gauss Rifle objective (§11). Backups on the Exodus cafe counter and in Reckoning.
8 Minigun From the KPA Nanosuit soldiers in Awakening, at the refinery or in the mines (§12).
9 Alien MOAC Prophet hands it over in a Paradise Lost conversation; don't skip it (§14). Usually the last one.
10 Missile Launcher (disputed) TrueAchievements' Xbox list counts it; Cynic says it does not; Russian guides name the LAW. You carry one for No Fly Zone anyway, so get one infantry kill with it.

Attachments for Something For Every Occasion

No source spells out what counts as "use", so fit each one and fire a few rounds with it. Cynic says incendiary ammo does not count here (it does count for This Is My Rifle).

# Attachment Where / how
1 Silencer Starts on the SCAR.
2 Flashlight Starts on the SCAR.
3 Tactical attachment Starts on the SCAR.
4 Reflex sight Starts on the SCAR.
5 Assault scope Recovery: TrueAchievements takes it from the sniper's DSG-1 (§8).
6 Grenade launcher Relic: Prophet's dropped rifle at the start, or the ammo boxes near the jammer (§9).
7 Sniper scope Relic: the DSG-1 in a sniper tower (§9).
8 Laser sight Relic: from the SMG soldiers (TrueAchievements), or fit it to the pistol (a Russian guide).
9 Open sight (disputed) The SCAR's iron sight, which also starts on it. The ENG Steam guide lists it; Cynic says iron sights do not count. Switch to it once anyway.

19. Cleanup - Mission Select on Easy

After the credits, use mission select for whatever is left. Two Russian Steam guides say every mission can then be played on any difficulty, and one adds that mission select uses the difficulty from the game settings: set Easy there first, then pick the mission.

The four Easy jobs

Catch This! is the rarest achievement on the list: 6.6% of Steam players have it.

Achievement - Catch This! Hidden. Ten kills with thrown objects. Switch to Strength before each throw; one commenter says Classic Suit Controls let you toggle it directly. Red barrels, dumpsters and manhole covers kill in one hit, and one tip is to tranquillise the target first, then throw. Get the ten without reloading a checkpoint (§20). Any mission with KPA infantry and heavy objects lying about will do; one comment says barrels thrown in Reckoning counted, which is unconfirmed.

Choke Hold is quickest in Core.

Achievement - Choke Hold. Replay Core on Easy: its enemies die instantly to a grab (§13). Lone KPA soldiers in any mission also work.

For Knock-off Knockout, go back to Relic's graveyard.

Achievement - Knock-off Knockout. Replay Relic on Easy and go to the graveyard landing zone: cloak, close in, and punch a Nanosuit soldier to death with Strength (§9). Awakening's landing zone is the backup (§12). The ENG Steam guide softens the target up with the machine gun first; whether that still counts when the punch lands the killing blow is unconfirmed.

One Careful Owner means a full Onslaught replay.

Achievement - One Careful Owner. Replay Onslaught on Easy and keep the starting tank all the way to the tank-trap blockade (§11). Rarity's method: hide the tank, clear each area on foot, destroy the train, then drive straight to the marker.

Kill counters and anything else

Achievement - Special Forces / Team Raptor. 200 and 400 kills, cumulative. Both come naturally if you fight rather than sneak: a Russian guide reaches 400 by early Act II by killing everything, and Cynic says the counts survive saves and deaths. If you are short, any mission on Easy tops them up.

Anything else still missing:

20. Difficulty, Delta & Reported Bugs

How the difficulty achievements stack. A Delta completion also unlocks Crysis Controlled and Cool In A Crysis: TrueAchievements' Delta run ended with Close Encounter, Crysis Controlled, Cool In A Crysis and Delta: Act III all unlocking together. A Hard completion gives Cool In A Crysis and Crysis Controlled but no Delta acts. Each Delta act unlocks at the end of its last mission (Relic, Awakening, Reckoning), and only if every mission in it was played on Delta.

What Delta changes. No crosshair, no grenade warnings, and enemies speak only Korean. Cynic's one-run approach leans heavily on Cloak. The hardest stretches, by the guides' accounts, are One Careful Owner (Cynic), Awakening's refinery fight against three minigun Nanosuit soldiers (TrueAchievements), and Reckoning's closing fights (TrueAchievements, Cynic).

Reported bugs and workarounds. These are player reports.


21. Appendix - Quick Reference

A. Achievement spots by mission

B. Secondary objectives at a glance

C. Rarest achievements on Steam (global, 14 October 2026)

D. Files

22. Accuracy & Sources

This walkthrough was written fresh for this site in October 2026, then cross-checked against the Steam store page and Steam's global achievement statistics (AppID 1715130), Exophase's Steam list, TrueSteamAchievements, TrueTrophies, TrueAchievements' achievement pages and Delta walkthrough (archived copies of the Xbox version), KeenGamer, TheSixthAxis, Crytek's press releases, the Crysis Wiki, GamePressure, doesitplay, an original-PC Ascension walkthrough from 2007, Steam Community guides by Cynic 0055 (dated 19 April, updated 19 June, most likely 2026), Rarity, TACTYPHONIC (2021) and two Russian-language authors, and seven Steam discussion threads.

What is solid. All 40 names and the 28 visible descriptions were read from Steam's own stats page. The 12 hidden descriptions, blank there, match word for word between Exophase and TrueSteamAchievements. The 11-mission order matches the Delta: Act descriptions, the Crysis Wiki and GamePressure. Ascension's return on PC on 17 December 2020 comes from Crytek's own patch announcement. Every source that addresses missables (TrueAchievements, Cynic, TrueSteamAchievements' flags) says nothing is permanently missable.

Where sources disagreed, and what this guide did:

Crysis Remastered © Crytek. Developed by Crytek and Saber Interactive. This is an unofficial fan-made guide.