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Crysis · Volume 2 of 3Crysis 2 Remastered - The Complete 100% Walkthrough

All 19 missions of Crysis 2 Remastered, all 35 Steam achievements, and all 28 collectibles that count toward one: 18 New York Souvenirs and 10 speed cameras, each placed in route order. Written for the Steam release (17 November 2022, AppID 2096600) as it stands in October 2026. No Steam-specific patch notes were found, so the reported achievement bugs are covered here with the workarounds and precautions available. The 17 Dog Tags, 11 Vehicle Keys and 10 E-mails earn nothing and get a count table only.

35achievements28collectibles19missions8hidden0missables

1. What "100%" Means in Crysis 2 Remastered

Crysis 2 Remastered is Crytek and Saber Interactive's remaster of Crysis 2 (Crytek and Electronic Arts, 2011). In a Nano-Suit you fight CELL soldiers and the alien Ceph through an evacuating New York, 19 missions in all. The remaster first came out on other platforms in October 2021 and reached Steam on 17 November 2022. It drops the original's multiplayer entirely, so every achievement is single-player.

The Steam list has 35 achievements, 8 of them hidden:

Tip. Nothing is permanently missable. Replay Mission lets you replay any mission at any point without resetting collectible or achievement progress, and every souvenir and camera pass is saved the moment it registers. A missed item is one replay away (see §20 for one Speeding Ticket report).

Spoiler policy

Each mission gets one line of setup, not a retelling. The 13 story achievements are visible on Steam; their descriptions name places and characters, not twists. §6 lists them last, and the walkthrough names each one with where it unlocks.


2. How to Use This Guide

Mission numbering. Missions are numbered 1-19 in the game's own order, starting with In at the Deep End. GamesRadar's 2011 souvenir guide starts counting at Second Chance, so its numbers run one lower than these.

Every mission below has:

  1. A count strip: souvenirs and speed cameras in that mission, the achievements this guide places there, and the mission number.
  2. A line of setup.
  3. A collectibles table in route order. Each item carries a running number: (5/18) is the fifth souvenir of 18, (3/10) the third camera of 10.
  4. Achievement callouts where each achievement is earned, with backup spots for the combat ones.

Tick a row's box as you go. Progress is saved in your browser, per guide.

Tip. The souvenir names in the tables come from a Russian-language collectible list, translated. Their English in-game names are unconfirmed, so go by the location, not the name.

3. The Road to 100%

flowchart TD
    A["New campaign on Post-Human Warrior<br/>Open from the start, play Missions 1-19 in one go"] --> B["Missions 1-6<br/>Heart of Darkness and City That Never Sleeps"]
    B --> C["Missions 7-12<br/>Medal of Honor and Evolution"]
    C --> D["Missions 13-19 and the credits<br/>Post-Human Warrior, Men of Destiny,<br/>Start Spreading the News"]
    A -.-> G["Along the way<br/>18 souvenirs, 10 speed cameras,<br/>mission achievements in place"]
    D --> E["Replay Mission cleanup, any difficulty<br/>Band of Brothers if needed, missed items,<br/>cumulative combat counters"]
    E --> F(["All 35 achievements"])

One Post-Human Warrior run from Mission 1 covers all seven campaign and difficulty achievements. Replay Mission mops up whatever is left.

Why this order?

  1. Post-Human Warrior stacks. It is open from the start, and every difficulty achievement is retroactive: finishing on Post-Human Warrior also unlocks the Veteran and any-difficulty ones. That is seven achievements from one run instead of two runs.
  2. Keep it one continuous run. Two players reported in 2025 that the 6-level and 12-level achievements did not unlock, and nobody has found the cause (§20). A fresh Post-Human Warrior campaign played straight through from Mission 1 is the safest course, though it is an untested precaution, not a confirmed fix. Mission 1 counts as a level.
  3. Collect on the way. Replay Mission keeps your progress, but every missed item costs a reload and a walk. One player's Speeding Ticket failed to unlock after replaying a mission for a missed camera, so taking all 10 cameras in the main run is the safer path.
  4. Do the mission challenges in place. Food for thought, Hole in One and Stealth Assassin can be retried from a checkpoint. Literary Agent is in Mission 12's library; if you miss it, replay the mission. Band of Brothers is the hard one on Post-Human Warrior: if the marines keep dying, move on and replay Mission 10 on Recruit later.
  5. Leave the easy-difficulty replays for last. This is this guide's ordering choice, not a rule: it keeps the Post-Human Warrior run uninterrupted. The cumulative combat counters fill up as you play; top up any that fall short in cleanup. Fastball is easier on low difficulty.

4. Mechanics Worth Knowing Before You Start

Warning. Seven achievements have reports of not unlocking: the four 6-level and 12-level difficulty achievements, Speeding Ticket after a replay, Band of Brothers with a stuck marine, and Literary Agent without a scan prompt, plus minor Headhunter and Death Slide reports. §20 covers each one.


5. The Master Checklist

Mission order. Achievements here counts the achievements this guide places in that mission; they sum to 35. Running total counts the 28 achievement collectibles.

# Mission Souvenirs Speed cameras Achievements here Running total
1 In at the Deep End 0 0 1 0
2 Second Chance 1 1 7 2
3 Sudden Impact 1 1 2 4
4 Road Rage 1 1 0 6
5 Lab Rat 1 0 1 7
6 Gate Keepers 1 1 2 9
7 Dead Man Walking 1 0 1 10
8 Seat of Power 1 1 1 12
9 Dark Heart 1 0 3 13
10 Semper Fi or Die 1 1 2 15
11 Corporate Collapse 1 0 1 16
12 Train to Catch 1 1 4 18
13 Unsafe Haven 1 1 0 20
14 Terminus 1 0 1 21
15 Power Out 1 1 1 23
16 Eye of the Storm 1 0 1 24
17 Masks Off 1 1 2 26
18 Out of the Ashes 1 0 0 27
19 A Walk in the Park 1 0 5 28
Total 18 10 35 28

Every mission from 2 to 19 has exactly one souvenir. The cameras are in Missions 2, 3, 4, 6, 8, 10, 12, 13, 15 and 17.

6. The Achievement List - All 35

35 achievements, 8 hidden on Steam. The remaster has no multiplayer, so none needs a connection. The rarest by Steam global percentage (October 2026) are Speeding Ticket (6.7%), The Tourist (7.2%), Hole in One (7.6%) and Fastball (7.8%).

Campaign and difficulty (7)

Achievement Requirement Where / when Missable?
Start Spreading the News Finish the single player campaign on any difficulty End of Mission 19. Any harder completion unlocks it too No
City That Never Sleeps Complete 6 levels on Veteran difficulty After Mission 6, on Veteran or higher. A Post-Human Warrior run unlocks it No
Evolution Complete 12 levels on Veteran difficulty After Mission 12, on Veteran or higher No
Men of Destiny Complete the single player campaign on Veteran difficulty End of Mission 19, on Veteran or higher No
Heart of Darkness Complete 6 levels on Post-Human Warrior difficulty After Mission 6 on Post-Human Warrior; Mission 1 counts. Reported bug, see §20 No
Medal of Honor Complete 12 levels on Post-Human Warrior difficulty After Mission 12 on Post-Human Warrior. Reported bug, see §20 No
Post-Human Warrior Complete the single player campaign on Post-Human Warrior End of Mission 19 on Post-Human Warrior No

Combat (8)

Achievement Requirement Where / when Missable?
Headhunter Kill 4 enemies in a row with headshots Mission 3's street fight with a silenced SCARAB, or Mission 5's Lab Rat building with a silencer and cloak. Any body hit resets the streak No
Blast Radius Kill at least 3 enemies with a single grenade Mission 2, the grenade box on Fred's Diner roof. Ceph Ticks also work No
Two Heads Are Better Than One Kill two enemies with a single bullet Mission 2's decontamination zone, or the start of Mission 5. Hidden on Steam No
Close Encounters Stealth kill 25 enemies Cumulative from Mission 2: cloak, then melee from behind No
Death Grip Kill 10 enemies with grab and throw Cumulative. Mission 2's CELL soldiers are ideal No
Popcorn Kill 20 enemies with the Microwave cannon The X-43 MIKE in Mission 9's subway, with top-ups in Missions 17 and 18 No
Death Slide Kill 5 enemies while sliding Cumulative. Ceph Ticks in Missions 2, 8 and 9 die to a slide No
Fastball Kill 10 enemies by throwing an object at them Cumulative. Ceph Ticks in Mission 8 or 9. Easier on low difficulty No

Mission challenges (5)

Achievement Requirement Where / when Missable?
Food for thought Kill a CELL operator with a giant donut in Lower Manhattan Mission 2, the roof of Fred's Diner. Hidden on Steam No
Hole in One Throw an alien down the sinkhole in Dark Heart Mission 9, at the third spore conduit. Hidden on Steam No
Band of Brothers Keep all marines alive during the rescue in Semper Fi or Die Mission 10, first section. Reported bug, see §20. Hidden on Steam No
Literary Agent Scan all of Richard Morgan's books in the NY public library Mission 12. Only one book needs scanning. Hidden on Steam No
Stealth Assassin Re-route the power in Eye of the Storm without being detected Mission 16, the substation. Hidden on Steam No

Collectibles (2)

Achievement Requirement Where / when Missable?
The Tourist Find all New York Souvenirs 18 souvenirs, one in each of Missions 2-19. Hidden on Steam No
Speeding Ticket Break the speed limit in front of 10 speed cameras 10 cameras in Missions 2, 3, 4, 6, 8, 10, 12, 13, 15 and 17. Hidden on Steam No

Story (13)

All 13 unlock automatically as the story plays out; none can be missed.

Achievement Requirement Where / when Missable?
Can it run Crysis? Complete In at the Deep End End of Mission 1 No
Foreign Contaminant Escape the Battery Park evacuation center Mission 2, as you tear open the evacuation centre's exit doors No
More than Human Assimilate alien tissue at the crash site Mission 3: kill the first Ceph and collect its tissue No
False Prophet Find Nathan Gould Mission 5, on reaching Gould's apartment No
Internal Affairs Infiltrate the CELL facility at Wall Street Mission 7, taking the elevator into the facility No
Into the Abyss Infiltrate the alien hive Mission 9: destroy the three spore conduits and enter the structure No
Once a Marine, Always a Marine Assist the Marines in Madison Square Mission 10 No
Hung Out to Dry Reach the Hargreave-Rasch building Mission 11, entering the building No
Fire Walker Assist the evacuation at Bryant Park Mission 12, after you clear the Ceph at Bryant Park No
Dark Night of the Soul Defend Central Station Mission 14, after you defeat the Pinger No
Crossroads of the World Complete the evacuation at Times Square End of Mission 15, when the Pinger dies No
Theseus at Last Locate Jacob Hargreave Mission 17, entering the room with the large screen No
Home Stretch Reach Central Park Start of Mission 19, after the drop from the helicopter No

7. Missions 1-2 - In at the Deep End & Second Chance

Mission 1 - In at the Deep End

Collectibles: 0 · Achievements: 1 · Mission 1

The opening mission, and the first of your Post-Human Warrior levels. There is nothing to collect.

Achievement - Can it run Crysis? Unlocks at the end of the mission. On Post-Human Warrior this also counts as level 1 of 6 for Heart of Darkness.

Mission 2 - Second Chance

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 7 · Mission 2

You break out of the Battery Park evacuation centre and into Lower Manhattan. The Armor ability unlocks before the final section. The busiest achievement mission in the game.

Achievement - Two Heads Are Better Than One / Death Grip / Death Slide / Close Encounters. Four combat achievements to start on here. Two Heads (hidden): PSNProfiles and PowerPyx both use this mission's decontamination zone. Line up two enemies and fire one round from a single-shot weapon; Cynic's spot is the start of Mission 5. Death Grip: the CELL soldiers here are ideal for grab-and-throw kills. Uncloak first, since you cannot grab while cloaked. Death Slide: Ceph Ticks here die to a slide. Close Encounters: start banking stealth kills now. Cloak, get behind, melee.

# Item Type Location
1 Lady Liberty (1/18) Souvenir After you tear open the evacuation centre's exit doors, head down the street toward the objective and go through The Drug Store on the east side. On the front counter.
2 Speed camera (1/10) Speed camera Drop from the roof of Fred's Diner (the one with the giant donut sign) to the street below. Near the fortification marked C2 Evacuation Post, on a light post with a 25 mph sign. GamePro's 2011 guide puts it at the intersection with the giant donut.

Achievement - Foreign Contaminant. Unlocks as you tear open the evacuation centre's exit doors, just before the Drug Store souvenir.

Fred's Diner comes in the final section. Two achievements are on its roof, and the mission's speed camera is in the street below.

Achievement - Food for thought / Blast Radius. Final section, right after the Armor ability unlocks: get onto the roof of Fred's Diner, which has a box of grenades. Four CELL soldiers patrol below and two of them walk under the giant donut sign. Push the sign onto one as he passes (Rarity's guide shot it down with a silenced pistol instead). Then use the grenade box for three kills with one grenade. If either goes wrong, reload the checkpoint. Backup spots for Blast Radius: the rooftop over the LTV in Mission 3, or the outer warehouse in Mission 5.

8. Missions 3-4 - Sudden Impact & Road Rage

Mission 3 - Sudden Impact

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 2 · Mission 3

A Ceph dropship crashes, and the first Ceph you fight is at the crash site.

Achievement - More than Human. Kill the first Ceph at the crash site and collect its tissue. The souvenir is down the ruined road from here.

# Item Type Location
1 Yellow Taxi (2/18) Souvenir From the crashed Ceph dropship, follow the ruined road down into the HGR Finance underground parking garage (it also has an entrance at the top). By the two toll gates, power-melee open the door of the attendant booth. Get it before the checkpoint where the garage door closes.
2 Speed camera (2/10) Speed camera After the CELL street fight, take the road to the right and stay on the upper side, not the underpass. Just before you pass between two CELL containers, on a light post on the right. GamePro: shortly before the entrance to the underground on the way to Gould.

Achievement - Headhunter. Four headshot kills in a row. Cynic's spot is this mission's street fight, near the stairs, with a silenced SCARAB. Any body hit resets the streak, so take your time. PSNProfiles' spot is the Lab Rat building in Mission 5 (§9). A CELL soldier with a shotgun here is also a Death Slide target.

Mission 4 - Road Rage

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 0 · Mission 4

A CELL checkpoint, then a drive up the FDR in a CELL ICV.

# Item Type Location
1 Police Car (3/18) Souvenir Right at the start, take the stairs up by the orange scaffolding and turn around. In the ramshackle living space with "God help us" graffiti, on the ground in the far-right corner.
2 Speed camera (3/10) Speed camera While driving the CELL ICV on the FDR: in the tunnel after the checkpoint, where the right-hand wall opens onto an ocean view, beside the hanging FDR North sign. Drive past at full speed (super sprint if you are on foot).

9. Missions 5-6 - Lab Rat & Gate Keepers

Mission 5 - Lab Rat

Collectibles: 1 (1 souvenir) · Achievements: 1 · Mission 5

The search for Nathan Gould, through a set of warehouses to his apartment.

# Item Type Location
1 New York Skyscrapers (4/18) Souvenir After the AH-50 is destroyed, drop through the hole it leaves in the floor. On cardboard boxes in the far-left corner (GamesRadar: the south corner). Cynic's guide calls this the first floor; the Russian list says the second floor, by the window, under Gould's lab. Both place it after the drop through the hole.

Achievement - False Prophet. Unlocks when you reach Gould's apartment.

Backup spots in this mission: Two Heads Are Better Than One at the very start (two CELL soldiers beside the LTV on the upper road; Cynic uses the DSG-1), Headhunter in the Lab Rat building (PSNProfiles: groups of two and three, with a silencer and cloak), and Blast Radius at the outer warehouse.

Mission 6 - Gate Keepers

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 2 · Mission 6

CELL have a command post at Trinity Church, and one of your objectives is a diversion.

# Item Type Location
1 Trinity Church (5/18) Souvenir During the diversion objective, in the church's outer area with the missing-person pictures. At the church entrance doors, behind the tables, on the Instant Food / aid boxes.
2 Speed camera (4/10) Speed camera On the road behind the church near the CELL Ammo Dump. GamePro: above the speed-limit sign by the church. Rarity: the leftmost corner, near the warehouse with a sniper on its roof.

Both items sit around the church, and the sources do not fix which you reach first. Take whichever comes up.

Achievement - City That Never Sleeps / Heart of Darkness. Finishing this mission completes your sixth level. On Post-Human Warrior both should unlock together, since Post-Human Warrior counts for the Veteran one. If they do not, see §20.

10. Missions 7-8 - Dead Man Walking & Seat of Power

Mission 7 - Dead Man Walking

Collectibles: 1 (1 souvenir) · Achievements: 1 · Mission 7

In through a roof, then on to the CELL facility at Wall Street.

# Item Type Location
1 Hot Dog Cart (6/18) Souvenir After you blast in from the roof, the security office with the Security Terminal that unlocks the elevator. On a counter or table at the back.

Achievement - Internal Affairs. Unlocks as you take the elevator into the CELL facility. Grab the souvenir from the security office before you ride it.

Mission 8 - Seat of Power

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 1 · Mission 8

Through a quarantine zone and past City Hall, toward the Ceph excavation.

# Item Type Location
1 NY City Hall (7/18) Souvenir Past the quarantine zone, enter the next building and take the stairs up. Go through the first office, then into the second room through a broken doorway. On the table in the left corner.
2 Speed camera (5/10) Speed camera Past City Hall, among the huge excavation tentacles, near the base of the broken road that climbs to the bridge toward the Hive. GamePro's 2011 guide says "on the way to City Hall", by an alien tentacle.

Achievement - Fastball. PSNProfiles' spot: right before the large building there are five Ceph Ticks with throwable objects nearby. The object has to land the killing blow. Ticks die to a slide too, so this is a good Death Slide top-up. On Post-Human Warrior this may go slowly; Fastball is easier on low difficulty, so finish it in cleanup if needed (§19).

11. Mission 9 - Dark Heart

Collectibles: 1 (1 souvenir) · Achievements: 3 · Mission 9

Down through the subway toward the alien hive. The best Popcorn farm in the game is here.

# Item Type Location
1 Subway Car (8/18) Souvenir Through the subway to a fire escape, then up the metal stairs to Hargreave's dead men. Before you go back into the tunnel, turn back into the room: on the ground by the back wall, next to a dead survivor. GamesRadar: past the green door, through the doorway on the left by the big Tick shadow.

Achievement - Popcorn. The X-43 MIKE is in the subway next to Hargreave's dead soldiers, with about 8-10 Ticks around. Cynic's guide says Microwave cannon kills count across saves and checkpoints, so reload the checkpoint and repeat until you have 20. The MIKE does not refill: swap it for a fresh one when it runs dry (Rarity found the one from Hargreave's area would not take more ammo). It does not carry past this mission. If you leave short, Mission 17 has two more MIKEs and Mission 18 one. The same Ticks are good for Fastball.

Further on, the mission's objective is three spore conduits. Do not rush the last one.

Achievement - Hole in One / Into the Abyss. Hole in One is hidden: at the third spore conduit, grab a Ceph and throw it into the sinkhole by the waterfall. Uncloak before you grab, and reload the checkpoint if you miss. Into the Abyss follows when all three conduits are destroyed and you enter the structure.

12. Mission 10 - Semper Fi or Die

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 2 · Mission 10

Delta Company marines need rescuing, and then help in Madison Square.

Achievement - Band of Brothers. Hidden, and the first thing in the mission. Keep the first four Delta Company marines alive until they reach the building; the two marines who join later do not count. On Post-Human Warrior this is hard. If a marine dies, reload the checkpoint, or let it go and replay the mission on Recruit in cleanup (§19). PSNProfiles marks it buggy: a marine can get stuck in the ground. The achievement may still unlock at the extraction point; if it does not, restart the checkpoint or the mission.

# Item Type Location
1 Ship in a Bottle (9/18) Souvenir After the second Ceph wave, do not follow the marines. Turn around and climb up into the ruined $uper $avin' store. On the front counter.
2 Speed camera (6/10) Speed camera After the flooded bridgeway, drop to the road and climb the tipped-over trailer to a ledge with ammo and C4. The camera is on a slanted, torn-up road slab ahead: sprint straight at it before you fall off.

The sources do not fix which of these two comes first. If you reach the flooded bridgeway before the second Ceph wave, take the camera first.

Achievement - Once a Marine, Always a Marine. Story, during this mission.

13. Missions 11-12 - Corporate Collapse & Train to Catch

Mission 11 - Corporate Collapse

Collectibles: 1 (1 souvenir) · Achievements: 1 · Mission 11

Flooded streets on the way to the Hargreave-Rasch building.

# Item Type Location
1 Life Ring on a stand (10/18) Souvenir The flooded area where the Statue of Liberty's head lies half-submerged. Swim inside the head: it is next to an ammo crate. Easy to swim past.

Achievement - Hung Out to Dry. Unlocks as you enter the Hargreave-Rasch building.

Mission 12 - Train to Catch

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 4 · Mission 12

The New York Public Library and the evacuation at Bryant Park.

# Item Type Location
1 Speed camera (7/10) Speed camera Cynic: after sliding through a building, go through the Evacuation Post C1 archway; on a light post beyond the checkpoint, before the missile batteries. GamePro: on the main road to the library, by a broken bus. Rarity places it after the library cutscene instead. Every source puts it in this mission: if the screen does not flash where Cynic says, look again after the cutscene.
2 Scientist bas-relief (11/18) Souvenir When you fall back into the New York Public Library, on the reception desk, right-hand side as you enter. GamePro: next to the postcard rack.

Achievement - Literary Agent. Hidden. In the library, go up the stairs on the left and through a burning doorway with Armor on, then scan the Richard Morgan book with the visor. Only one book needs scanning, whatever the description says. Rarity: of the two hexagon markers, scan the blue one. If the scan prompt never appears, restart the game (§20).

This guide's own precaution, not a sourced fix: on Post-Human Warrior, play this mission through without replaying it or changing difficulty, since its end is your twelfth level. (Cynic's two-run route does use Replay Mission for its Post-Human Warrior run.)

Achievement - Fire Walker / Evolution / Medal of Honor. Fire Walker unlocks after you clear the Ceph at Bryant Park. Finishing the mission completes your twelfth level, and on Post-Human Warrior Evolution and Medal of Honor should unlock together. If they do not, see §20.

14. Missions 13-14 - Unsafe Haven & Terminus

Mission 13 - Unsafe Haven

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 0 · Mission 13

Priming detonators around the Onyx Fibertech building.

# Item Type Location
1 Clock with Spartan figures (12/18) Souvenir While priming the detonators, the small control office whose button opens the underground car lot (Onyx Fibertech building). On the desk beside the button.
2 Speed camera (8/10) Speed camera Leave that control office and, before you go into the underground car park, run down the road to the left under the railway. Before the intersection. GamePro: next to the "Suburban Chronicle" coffee shop.

Mission 14 - Terminus

Collectibles: 1 (1 souvenir) · Achievements: 1 · Mission 14

Holding Central Station while civilians board the trains.

# Item Type Location
1 Station clock (13/18) Souvenir Walk with Barclay to the overlook where civilians board the trains, then enter the station control room. On the map table that two marines are studying.

Achievement - Dark Night of the Soul. Unlocks after you defeat the Pinger.

15. Missions 15-16 - Power Out & Eye of the Storm

Mission 15 - Power Out

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 1 · Mission 15

The evacuation at Times Square.

# Item Type Location
1 JVC Globe (14/18) Souvenir From the start, go down to the road and pass under the blue "Evac Center" archway. Turn back to the archway's right-hand side, past the fortifications, into Amim's Sandwich Bar. On the front counter.
2 Speed camera (9/10) Speed camera Past the same blue "Evac Center" archway, on a light post on the right near the base of the hill.

Achievement - Crossroads of the World. Unlocks at the end of the mission, when the Pinger dies.

Mission 16 - Eye of the Storm

Collectibles: 1 (1 souvenir) · Achievements: 1 · Mission 16

A quiet approach to an electricity substation, where you re-route the power. Stealth first, souvenir second.

Achievement - Stealth Assassin. Hidden. Reach the substation and re-route the power without being detected. The detection bar may turn yellow or partly red; only a full red bar fails it (PSNProfiles). Rarity says avoid killing anyone; Cynic notes that most sources think a kill can alert others, though nothing is definitive. If you are spotted, reload the last checkpoint; there is no need to restart the mission. Stealth Enhance and Mobility Enhance help.

# Item Type Location
1 Garner Lighthouse (15/18) Souvenir The substation's watchtower, in the far-left corner of the substation front. Jump onto the generator box, then super-jump or climb into the window. GamesRadar and GamePro say it can be taken early, but mind the sparks and the guard: get Stealth Assassin first, as Cynic does, or come back for it on a replay.

16. Missions 17-18 - Masks Off & Out of the Ashes

Mission 17 - Masks Off

Collectibles: 2 (1 souvenir · 1 speed camera) · Achievements: 2 · Mission 17

Inside the Prism, then out across the Queensboro Bridge.

Achievement - Theseus at Last. Unlocks as you walk into the room with the large screen. The souvenir is in the same room.

# Item Type Location
1 Queensboro Bridge (16/18) Souvenir The museum-like room with glass cases where Theseus at Last unlocks. On the large table under the speaking screen and world map.
2 Speed camera (10/10) Speed camera On the Queensboro Bridge's upper level, after the missing-person checkpoint. Sprint under the next traffic arch, near a destroyed ambulance. GamePro: keep to the left side of the bridge.

Achievement - Speeding Ticket. Hidden. On this route, this is camera 10 of 10 and the achievement unlocks with it. If it does not, count back through the camera rows in §7-§16 for the one you missed, and read §20 before you replay for it.

Popcorn top-ups: a MIKE in a box on the roof after you escape the facility, and another after the second elevator at the Queensboro Bridge.

Mission 18 - Out of the Ashes

Collectibles: 1 (1 souvenir) · Achievements: 0 · Mission 18

Tagging targets for an airstrike, and a drive toward Central Park.

# Item Type Location
1 Bus (17/18) Souvenir Take the elevator up to tag targets for the airstrike. In the next ruined room, full of Ceph, look left for a wrecked upper floor (a bedroom) and super-jump up to it. Beside the bed.

Popcorn top-up: a MIKE at the start of the mission, before the vehicle.

17. Mission 19 - A Walk in the Park

Collectibles: 1 (1 souvenir) · Achievements: 5 · Mission 19

Central Park, and the end of the campaign.

Achievement - Home Stretch. Unlocks at the very start, after the drop from the helicopter.

# Item Type Location
1 Pram (18/18) Souvenir Past the stone dome, up the stairs and the hill. Near the cliff, on the right, are two containers, one yellow and one grey. Shoot the explosive barrel inside the grey one to blow its doors open, then go in.

Achievement - The Tourist. Hidden. Unlocks with your eighteenth souvenir. If it does not, a souvenir is missing: check every Souvenir row in §7-§17 and replay that mission.

Nothing else here counts toward 100%. Play it through to the credits.

Achievement - Start Spreading the News / Men of Destiny / Post-Human Warrior. The credits on Post-Human Warrior unlock all three.


18. Optional - Dog Tags, Vehicle Keys & E-mails

The remaster keeps the original's three other collectible types: 17 Dog Tags, 11 Vehicle Keys and 10 E-mails. None of them counts toward an achievement, so they are not needed for 100% on Steam. Dog tags unlock character images (per a 2011 guide). They get counts only here, not item rows (§22 explains why).

# Mission Dog tag count Vehicle key count E-mail count
1 In at the Deep End 0 0 0
2 Second Chance 1 0 1
3 Sudden Impact 1 1 0
4 Road Rage 0 1 0
5 Lab Rat 1 1 1
6 Gate Keepers 0 1 1
7 Dead Man Walking 1 1 1
8 Seat of Power 1 1 1
9 Dark Heart 2 0 0
10 Semper Fi or Die 1 0 0
11 Corporate Collapse 1 1 1
12 Train to Catch 0 1 0
13 Unsafe Haven 1 0 0
14 Terminus 1 0 0
15 Power Out 1 1 0
16 Eye of the Storm 1 0 3
17 Masks Off 1 0 1
18 Out of the Ashes 2 1 0
19 A Walk in the Park 1 1 0
Total 17 11 10

19. Cleanup - Replay Mission

This guide leaves Replay Mission until after the credits, as an ordering choice rather than a requirement: replays can happen at any point. Replay Mission keeps all collectible and achievement progress, and you can pick any difficulty for each replay.

20. Difficulty Achievements & Reported Bugs

How the difficulty achievements stack. Every difficulty achievement is retroactive. A Post-Human Warrior completion counts for Veteran and for any difficulty, so one Post-Human Warrior campaign unlocks Start Spreading the News, City That Never Sleeps, Evolution, Men of Destiny, Heart of Darkness, Medal of Honor and Post-Human Warrior. TrueSteamAchievements flags seven achievements as stackable.

Reported bugs, workarounds and precautions. These come from player reports and one guide flag (PSNProfiles marks Band of Brothers buggy). None is confirmed by Crytek, and no Steam patch notes for the remaster were found.


21. Appendix - Quick Reference

A. Achievement spots by mission

B. Speed cameras at a glance

C. Rarest achievements on Steam (global, October 2026)

D. Files

22. Accuracy & Sources

This walkthrough was written fresh for this site in October 2026, then cross-checked against the Steam store page and Steam's global achievement statistics (AppID 2096600, also read through the Steam Web API), Exophase, TrueSteamAchievements, the PSNProfiles trophy guide for the PS4 remaster (an archived 2026 copy), Steam Community guides by Cynic 0055 (2026), CoNnEcT (2022, with comments into 2026), Rarity (2024) and Parkhis (Russian, 2023-2024), a Russian all-collectibles Steam guide (March 2025), four Steam discussion threads, the Crysis Wiki, PCGamingWiki and MP1st. The 2011 Crysis 2 guides from PowerPyx, GamesRadar, GamePro and Supercheats were used to cross-check locations.

What is solid. All 35 names, descriptions and hidden flags matched across Steam, Exophase and TrueSteamAchievements; the 8 hidden descriptions came from Exophase and TrueSteamAchievements, which agree word for word. The per-mission counts of souvenirs (18) and speed cameras (10) agree across the remaster guides and the 2011 guides. Every location in §7-§17 comes from Cynic's 2026 remaster guide, cross-checked against GamesRadar, GamePro and Rarity.

Where sources disagreed, and what this guide did:

Crysis 2 Remastered © Crytek. Developed by Crytek and Saber Interactive. This is an unofficial fan-made guide.