A city built on no gods or kings, drowning in both.
Rapture: Andrew Ryan's underwater objectivist utopia, mined for ADAM and torn apart by the Splicers it made along the way. Every entry runs on the same completion ledger, an audio-diary archive, a Little Sister choice with real consequences, and a trophy list built from research, hacking and invention as much as combat, so the guides are written to be played in release order.
Jack descends into Rapture chasing a voice that calls itself Atlas. All 122 audio diaries, all 12 Power to the People stations, the full research, hacking and invention ledgers, and a Little Sister choice the Platinum doesn't let you dodge.
134collectibles66trophies14levels Read the walkthrough 馃ソVol. 2Subject Delta wakes ten years dead, bound to a Little Sister who's grown up without him. All 129 main-campaign audio diaries, all 14 Power to the People stations, all 24 Protector Trials, and Minerva's Den's own self-contained campaign.
143collectibles54trophies9levels Read the walkthrough 馃巿Vol. 3Booker DeWitt rows out to a lighthouse and gets rocketed into a floating city built on American exceptionalism and its own rot. All 80 Voxophones, every telescope and Kinetoscope, all 8 Vigors, and both Burial at Sea episodes bringing the story home to Rapture.
165collectibles81trophies40levels Read the walkthrough