Full Clear
Full Clear / Library / 007 First Light Markdown edition

007 First Light - The Complete 100% Walkthrough

Every chapter. All 92 collectibles, all 191 chapter challenges plus the 15 campaign-wide ones, and every trophy including the Platinum and the four online TacSim unlocks. Written for the patched game (update 1.3.x, October 2026) on PS5, Xbox Series X|S and PC. The Nintendo Switch 2 version has not shipped yet.

38trophies92collectibles191challenges17chapters0missables

1. What "100%" Means in 007 First Light

007 First Light (IO Interactive, 2026) is an origin story: James Bond at 26, a Royal Navy aircrewman who survives a helicopter crash in Iceland and is pulled into MI6's revived 00 programme by M. John Greenway, a former 00 agent, trains him; Q, Moneypenny and Dr Selina Tan back him up at MI6; Sir Nicholas Webb, an AI pioneer, and his son Damien are the problem. It is built on IOI's Glacier engine, the same one behind the Hitman trilogy, and its bigger chapters play like Hitman sandboxes with Bond's gadgets, bluffs and freeflow fistfights layered on top.

Everything below lands on one 38-trophy list (37 achievements on Xbox and PC, which have no Platinum):

Tip. Nothing in this game is permanently missable. After the story, Chapter Select drops you into any chapter at any checkpoint, and every collectible saves the instant you pick it up. You can grab a missed item and quit straight back out.

Spoiler policy

Each chapter gets one line of setup, not a retelling. The story trophies are hidden in-game and their descriptions name late-game events, so 搂6 keeps them under their own heading at the end of the list. Collectible names and checkpoint names are reproduced as the game prints them, and a few of those hint at what happens.


2. How to Use This Guide

Chapter numbering. The game counts its story two ways. IOI's own patch notes number 11 story chapters, 00 to 10. Chapter Select splits those into 17 entries, adding six short MI6 interludes, and every collectible guide numbers by Chapter Select. This guide does the same: "Chapter 10" means the tenth Chapter Select entry. Each chapter's count strip gives its story chapter number too.

Every chapter below has:

  1. A count strip: collectibles by type, challenges, location and story chapter.
  2. A line of setup.
  3. A collectibles table in route order. The Checkpoint column is the Chapter Select checkpoint to load if you miss something, so a cleanup trip is one menu pick, not a replay.
  4. A challenges table, in the 9 chapters that have them.

Tick a row's box as you go. Progress is saved in your browser, per guide.

Tip. From Chapter 4 the Q-Watch highlights nearby collectibles in yellow (L1 on PlayStation, LB on Xbox). Pulse it in every room. Only items with the grey bookmark icon count: the game is full of readable photos, newspapers and text files that are not collectibles.

3. The Road to 100%

flowchart TD
    P1["Playthrough 1 - any difficulty, Novice is fine<br/>Story trophies, all 92 collectibles<br/>Combat trophies as the right enemies turn up"] --> TS1["After Chapter 6 - TacSim Escalations open<br/>Clear all 3 tiers of the first Escalation"]
    TS1 --> P2["Finish the story<br/>For king and country"]
    P2 --> TS2["TacSim Operations open<br/>Clear one Operation, reach Clearance Level 3"]
    TS2 --> CS["Chapter Select cleanup by checkpoint<br/>Missed collectibles, missing combat trophies"]
    CS --> PLAT(["PLATINUM: The name's Bond. James Bond"])
    CS -.-> CH["Optional full clear - 191 chapter challenges<br/>Online, checkpoint by checkpoint"]

One collecting playthrough, half an hour of TacSim, then Chapter Select for anything missed. The challenges sit off the trophy path.

Why this order?

  1. Collect on the first pass anyway. Chapter Select makes nothing missable, but a cleanup trip costs a load and a walk each time. The tables below are route-ordered so one careful run gets all 92.
  2. Keep the Laser Strap equipped from Chapter 9. Several items in Chapters 10, 11, 12 and 15 sit behind padlocks, glass or vent grates that only the Laser Strap opens. Chapter Select hands you a preset gadget loadout, which is how most people end up replaying to fix a missed Laser item.
  3. TacSim opens in two stages. Escalations unlock after Chapter 6 (A Night Out); Operations unlock only after the credits. Do the Escalation trophies whenever you like and leave the Operation for the end.
  4. Challenges contradict each other. Pacifist wants no takedowns, Assault wants dozens. Each challenge counts the moment its condition is met, even if you then fail or quit the run, so they are a checkpoint-replay job, not a first-playthrough job.

4. Mechanics Worth Knowing Before You Start

Warning. The collectible trophies were unreliable at launch. Patches 1.0.5 (June), 1.1.0 (July), 1.1.1 (August) and 1.3.0 (October) fixed collectible trophies that failed to pop, a PS5 "For your eyes only" stuck at 22/23, and a PS5 Platinum that sometimes would not unlock. On a patched game this should be behind you. If you are still cautious, back up your save to the cloud before picking up the last item of each type, so you can restore it and grab the item again if the trophy does not unlock.


5. The Master Checklist

Chapter Select order. Story is IOI's 00-10 story chapter numbering. Mauritania's second story chapter, Beyond the Grave, has no Chapter Select entry of its own: it is folded into Chapter 10.

# Chapter Story Cards Intel Mementos Postcards Legacy Challenges Running total
1 Against the Odds 00 1 0 1 1 1 9 4
2 In His Majesty's Secret Service 00 0 0 0 0 0 - 4
3 The Needle's Eye 01 0 0 0 1 0 - 5
4 The Heart of the Matter 01 0 2 0 0 0 - 7
5 A New Home 01 2 2 0 0 0 12 11
6 A Night Out 02 1 0 1 0 0 - 13
7 A Matter of Considerable Delicacy 02 0 2 0 0 1 - 16
8 All the Time in the World 03 5 0 2 1 1 27 25
9 Out of the Ashes 03 0 1 0 0 0 - 26
10 The Past Never Dies 04-05 6 2 2 1 1 24 38
11 Uninvited 06 5 3 2 1 1 30 50
12 Knightfall 07 5 3 1 1 1 24 61
13 Going Old School 07 0 1 0 0 0 - 62
14 Time to Die 08 5 3 1 1 1 24 73
15 Man of the Hour 08 0 1 1 1 1 - 77
16 Wave of the Future 09 3 2 2 1 1 25 86
17 For England 10 3 1 1 1 0 16 92
Total 36 23 14 10 9 191 92

The 36 cards use a German-suited deck: four suits (Acorns, Bells, Roses, Shields), nine ranks each (6, 7, 8, 9, Under, Ober, King, Ace, Banner). Every suit-and-rank pair appears exactly once in the tables below.

6. The Trophy List - All 38

1 Platinum, 3 Gold, 14 Silver, 20 Bronze. No DLC trophies, and none of the post-launch updates added any.

Platinum

Trophy Tier Requirement Where / when
The name's Bond. James Bond Platinum Collect all trophies Includes the 4 online TacSim trophies

Collectibles (6)

Trophy Tier Requirement Where / when
A collector鈥檚 habit Gold Find all collectibles All 92, every table in 搂7-搂16
Casino Royale Silver Collect all playing cards 36 cards
For your eyes only Silver Unlock all MI6 files 23 Intel items
Recovered assets Silver Collect all mementos 14 mementos
The world is not enough Silver Collect all postcards 10 postcards
A legacy of spycraft Silver Discover all legacy items 9 legacy items (hidden in-game)

Combat (9)

Trophy Tier Requirement Where / when
Sleight of hand Bronze Disarm an enemy by shooting a weapon from their hand Unlocks during Chapter 3's training
Soft landing Bronze Tackle an enemy over a ledge Chapter 5, checkpoint 10 Search the compound, or TacSim's Advanced Close Combat Tier 2 (The Test)
Positively shocking Bronze Make an enemy taser another enemy Needs taser-carrying enemies: Chapter 8, checkpoint 05 The Laundry
Firestarter Bronze Push an enemy into a fire extinguisher Wall-mounted extinguishers: Chapter 8, checkpoint 05 The Laundry
Always have an exit plan Bronze Use a gadget to escape a confrontation Any Q-Watch gadget (from Chapter 4) after being confronted in a restricted area: Chapter 8, checkpoint 05 The Laundry works
Disarming personality Bronze Disarm an enemy with a laser Laser Strap, from Chapter 9
Short fuse Bronze Shoot at an enemy while he's throwing a grenade Grenade throwers: Chapter 10, checkpoint 11 Ambush, or Chapter 11, checkpoint 11 Webb Exhibition
Damp squib Bronze Hack a grenade before it explodes Same grenade fights as Short fuse, or TacSim's Advanced Tactical Tier 3 (The Showdown)
He'll live Bronze Knock out an enemy by shooting him in the legs Any gunfight; the final hit must be a leg shot

TacSim - online (4)

Trophy Tier Requirement Where / when
The readiness is all Gold Beat tier 3 of an Escalation in TacSim Any Escalation; the first one is a combat tutorial. Open after Chapter 6
A change of pace Silver Complete an Escalation in TacSim Comes with the above
What if...? Silver Complete an Operation in TacSim Operations open after the credits; the first takes about 3 minutes
Keep moving forward Silver Achieve clearance level 3 TacSim XP from Escalations, Operations and their challenges

Story (18) - spoilers

Warning. Every story trophy is hidden in-game, and these descriptions name events right up to the finale. All 18 unlock automatically as the story plays out; none can be missed.

Trophy Tier Requirement Where / when
Icebreaker Bronze Survive the helicopter crash End of Chapter 1, not at the crash itself
From Malta with love Bronze Complete your training as a recruit in Malta End of Chapter 5
Shaken not stirred Bronze Complete your first assignment at the nightclub End of Chapter 6
I expect you to die Bronze Survive the explosion at the hotel in Slovakia Chapter 8, after the cellar fight and the bomb
Skyfall Silver Jump out of a plane in Slovakia End of Chapter 8
Win, lose or die Bronze Win the auction Chapter 10; the drone auction is always won
Nobody lives forever Bronze Find 009s body Chapter 10, after the booby-trapped boat
Trigger Mortis Silver Escape the ambush alive End of Chapter 10
A hard man to kill Bronze Survive an assassination attempt Chapter 11, after the rooftop sniper section
You only live twice Silver Defeat the assassin Chapter 11, after the boss fight
Agent under fire Bronze Escape in the bin lorry End of Chapter 11
All time high Bronze Infiltrate Nicholas Webb's penthouse Chapter 12, on entering the penthouse
No time to die Silver Escape by helicopter End of Chapter 12
Double or die Bronze Save Theresa Lorca Chapter 14, after the boss fight
You know my name Silver Defeat Damien Webb End of Chapter 14
Solo Bronze Leave MI6 as a rogue agent End of Chapter 15
The writing is on the wall Silver Catch Isola End of Chapter 16
For king and country Gold Defend MI6 End of Chapter 17, the credits

7. Chapters 1-2 - Against the Odds & In His Majesty's Secret Service

Chapter 1 - Against the Odds

Collectibles: 4 (1 card 路 1 memento 路 1 postcard 路 1 legacy item) 路 Challenges: 9 路 Iceland 路 Story chapter 00, the prologue

Bond's helicopter goes down in Iceland, and he has to get through an armed camp around a satellite research site. The camp is a small stealth sandbox and the first place the game teaches you to read guard routes.

# Item Type Checkpoint Location
1 7 of Acorns Card 04 Deployment Camp After you check the rocket launcher's serial number in container A7, the soldiers send you to move the crashed car. Shelves to the right of the laptop.
2 Cruciform Key Legacy 06 Central Camp Once Bond leaves the tent and ditches his communicator, drop off the ledge into container F8. Shelf to the right of the broken TV.
3 Iceland Postcard Postcard 06 Central Camp Container B2, just right of F8. Take out the guard inside; desk next to the computer.
4 Satellite Part Memento 06 Central Camp Container G9, which the story has you enter from the back. Past the guard at the whiteboard, on the desk by the monitor.

Trophy - Icebreaker. Pops at the end of the chapter, not during the crash cutscene.

Challenges (9)

All of them live in checkpoint 06 Central Camp. They split into conflicting groups: Pacifist clashes with Assault, High Ground and 00 to Become; No Help Needed clashes with Full of Surprises. Plan two or three runs from the same checkpoint.

Challenge How to earn it
Pacifist Get through Central Camp taking down only two soldiers
Ghost Get through Central Camp without being spotted
Assault Fight 4 soldiers without alerting the camp
No Help Needed Get through the camp without using any distraction
Full of Surprises Distract soldiers with both the BT-65 and the ATV
00 to Become 7 takedowns without being spotted
High Ground 3 takedowns from above
Scenic Route Ride the zip line in Central Camp
Completionist All 8 other Against the Odds challenges (reward: Iceland Outfit)

Chapter 2 - In His Majesty's Secret Service

Collectibles: 0 路 MI6, London 路 Story chapter 00

A short cutscene-and-hub chapter: M offers Bond a place in the revived 00 programme. Nothing to collect, no challenges.

8. Chapters 3-5 - The Needle's Eye, The Heart of the Matter & A New Home

Chapter 3 - The Needle's Eye

Collectibles: 1 (1 postcard) 路 Malta 路 Story chapter 01

Basic recruit training in Malta under John Greenway, who is not keen on being a teacher.

# Item Type Checkpoint Location
1 Malta Postcard Postcard 01 Basic training Follow Greenway from the car. Before the fight starts, it is on the fold-out table with the water bottles beside the training ground.

Trophy - Sleight of hand. Unlocks on its own during the training here.

Chapter 4 - The Heart of the Matter

Collectibles: 2 (2 Intel) 路 MI6 Q-Lab, London 路 Story chapter 01

Bond's first visit to Q-Branch, and the Q-Watch tutorial.

# Item Type Checkpoint Location
1 Workshop Notice (Selina Tan) Intel 04 Q-Lab Before talking to Q, head to the back-right corner of the workshop past the "Q-04 Ordnance Testing" sign. On a black filing cabinet by two scientists chatting.
2 Recruit Stats (00 Recruits) Intel 04 Q-Lab Only usable after you talk to Q and finish the Q-Watch tutorial. The screen where you first met Q, under the "Stress Testing" sign.

Chapter 5 - A New Home

Collectibles: 4 (2 cards 路 2 Intel) 路 Challenges: 12 路 London, then Malta 路 Story chapter 01

Life alongside fellow recruits Lennox Monroe and Cressida Bright, then advanced training back in Malta, ending in a night exercise to take a compound's flag. The Dart Phone unlocks in this chapter.

# Item Type Checkpoint Location
1 Family Photo (Lennox Monroe) Intel 01 Home The living room where Monroe is waiting. On the chest of drawers against the right wall, in the corner.
2 Dress Box (Cressida Bright) Intel 01 Home When Cressida calls you into her room, it is the gift box on her bed.
3 Under of Acorns Card 02 Advanced Training Back in Malta, hack the first gate, then turn around and run back to Greenway's starting area. Top of the stairs, on the brick ledge.
4 7 of Roses Card 10 Search the compound Night session, after you split from Monroe. Drop into the courtyard, vault the wall and follow the helmeted guard downstairs. Take him out for his key, go through the pier double doors on the right and bluff past three guards. On the pallet to the right.

Trophy - From Malta with love. Ends the chapter. The compound in checkpoint 10 is also a good place for Soft landing: plenty of guards near ledges.

Challenges (12)

The challenges use two named checkpoints: In at the Deep End and Search the Compound. Each playstyle meta-challenge needs one of each.

Challenge How to earn it
Pacifist Earn Something to Prove and White Flag
Ghost Earn Cressida's Way and Always Do the Unexpected
Assault Earn Monroe's Way and Party Crasher
Mr Mnemonic Win Monroe's memory game (one guide gives the answer as "umbrella and crown")
Something to Prove Clear In at the Deep End without knocking down a single soldier
Cressida's Way Clear In at the Deep End without being spotted
Monroe's Way Take down every enemy in In at the Deep End (about 25) before reaching the flag
Spinning a Yarn Lie on every polygraph question
White Flag Reach the compound's flag with no takedowns
Always Do the Unexpected Reach the compound's flag without alerting anyone
Party Crasher Take down every enemy in the compound (about 30) before the flag
Completionist All 11 other A New Home challenges (reward: Malta Training Outfit)

9. Chapters 6-7 - A Night Out & A Matter of Considerable Delicacy

Chapter 6 - A Night Out

Collectibles: 2 (1 card 路 1 memento) 路 London nightclub 路 Story chapter 02

Bond's first real assignment, at a London nightclub.

# Item Type Checkpoint Location
1 Cocktail Napkin Memento 05 Get upstairs After dealing with the boyfriend in the toilets, go back to the bar. On the counter behind the bar: bluff your way back there or clear it with a poison dart.
2 Ober of Bells Card 05 Get upstairs Sneak or bluff behind the DJ stage, climb the lighting rig and follow the pipes. On the walkway to the right, before the jump to the second floor.

Trophy - Shaken not stirred. Ends the chapter, and TacSim's Escalations open from here on: a good moment for The readiness is all and A change of pace (搂18).

Chapter 7 - A Matter of Considerable Delicacy

Collectibles: 3 (2 Intel 路 1 legacy item) 路 MI6, London 路 Story chapter 02

A briefing interlude at MI6 before Slovakia: Q's wearables lab, the Operations floor and Moneypenny's office.

# Item Type Checkpoint Location
1 Dagger Shoes Legacy 03 Field Equipment Q-07 Wearables. Talk to Q; the shoes are on the table right after the cutscene.
2 Arrowhead Report (Arrowhead) Intel 07 Operations Step out of the lift at Operations, go right past the out-of-order elevator to the back wall with the big TV. On the desk by the keyboard, away from the objective.
3 009 Profile (009) Intel 08 Master Manipulator On Moneypenny's desk as you walk into her office.

10. Chapters 8-9 - All the Time in the World & Out of the Ashes

Chapter 8 - All the Time in the World

Collectibles: 9 (5 cards 路 2 mementos 路 1 postcard 路 1 legacy item) 路 Challenges: 27 路 Slovakia 路 Story chapter 03

The first full sandbox: undercover in a Slovakian hotel hosting a chess championship, hunting a rogue former 00. The longest single chapter so far, and a dense one.

# Item Type Checkpoint Location
1 Ace of Acorns Card 02 In Position Near the suspicious bellhop: take the stairs to the top, follow the railing to the left-hand staircase and go down. On the railing at the bottom.
2 Pillow Mint Memento 03 The game is on The "Staff Only" room opposite the balcony needs a key. Switch on the vacuum at the top of the stairs to distract the man in the white shirt and glasses, then pickpocket his key. Wooden cabinet left of the chair blocking the door.
3 Chess Biography Legacy 03 The game is on Take the left staircase down, go right past the elderly lady to the back room at the end of the hall, where a man is talking about Aston Martins. On the table by the long sofa. Guides disagree on the floor; if it is not there, check the small table at the end of the upper hall.
4 Ober of Shields Card 03 The game is on Dining Room, left of the main tournament room, on one of the left-hand tables (guides split between front-left and back-left).
5 Championship Badge Memento 03 The game is on Main tournament hall, left side, behind the panel showing Gretchen Wong's progress. Slip between two boxes and turn left: on the large black crate backstage.
6 6 of Roses Card 03 The game is on The safe under the Manager's Office desk, code 1952 (the year on the middle wine bottle). Reach the office from reception: through the big white doors, bluff into the maids' Staff Only area, then the rear-right door. The safe also holds the cellar key.
7 Slovakia Postcard Postcard 07 Accessing Room 206 Nightstand in Room 205. Use the vacuum to distract the maid near 205 and pickpocket her keycard.
8 6 of Acorns Card 08 Delivery Area After eavesdropping on security staff at the generator, go to the end of the corridor and turn left onto the terrace. On the garden table. The area stays locked until the objective sends you there.
9 7 of Bells Card 10 The vanishing Solve the fireplace puzzle (Lion, Snake, Goat), go down to the wine cellar, vault the table and turn left twice to the barred room. On top of a painting on a box in the back-left corner.

Trophy - I expect you to die / Skyfall. The first unlocks mid-chapter after the cellar fight, the second at the very end. Checkpoint 05 The Laundry is the best farm in the game for three combat trophies: Positively shocking (taser guards), Firestarter (wall extinguishers) and Always have an exit plan.

Challenges (27)

The laundry and the library each have a quiet, a stealthy and a violent challenge, and the playstyle metas pair them up. Run each area three times from its checkpoint.

Challenge How to earn it
Pacifist Earn Uninterrupted Service and Peace Studies
Ghost Earn Squeaky Clean and Silent Study
Assault Earn Getting Dirty and Indiscrete
Press Only Enter the tournament as press
Self Check-In Get into the hotel by an alternative entrance
Lone Wolf Don't get spotted by the other recruits
Bellboy Hat Find the bellboy hat
The Manager Get into the manager's office
Old School Hacking Find the laundry code
Wine Connoisseur Open the manager's safe (code 1952)
Laundry Day Wear the laundry worker disguise
Uninterrupted Service Get through the laundry without using force
Squeaky Clean Get through the laundry without being spotted
Getting Dirty Defeat 5 laundry workers
Peace Studies Get through the library without harming a guard
Silent Study Get through the library without being spotted
Indiscrete Defeat 5 library guards
Housekeeping Get the staff to open Room 205 for you
Elementary Find every clue in Room 206
Do Disturb Get into Room 207
Chimera Solve the fireplace puzzle on the first try (Lion, Snake, Goat)
A Beautiful Waste Break 5 premium wine bottles during the cellar fight
Floor It! Hit top speed in the car chase
Firebrand Destroy 5 explosive barrels
No Brakes Release the vehicle lock on the plane
Travelling Light Throw 3 hostiles out of the plane
Completionist All 26 other All the Time in the World challenges (reward: Chauffeur Uniform)

Chapter 9 - Out of the Ashes

Collectibles: 1 (1 Intel) 路 London and MI6 路 Story chapter 03

Back in London to regroup before the next lead takes Bond to Africa. The Laser Strap unlocks here: equip it and leave it equipped.

# Item Type Checkpoint Location
1 Facial Composite (Niko and Tero Murto) Intel 05 Talk to Moneypenny After Q-Lab, take the lift to Operations and go round behind the lifts. On the cabinet in the back-left corner.

11. Chapter 10 - The Past Never Dies

Collectibles: 12 (6 cards 路 2 Intel 路 2 mementos 路 1 postcard 路 1 legacy item) 路 Challenges: 24 路 Aleph, Mauritania 路 Story chapters 04-05

Bond and Greenway go undercover in Aleph, arms dealer Bawma's black-market town, where a drone is up for auction. The biggest collectible chapter, tied with Chapter 11. Chapter Select folds the story's Beyond the Grave chapter in here.

Warning. Two traps in the Black Market. First, three items need the Laser Strap (9 of Acorns, Mauritania Postcard, Ober of Acorns). If you arrive here through Chapter Select, check your loadout: the preset may not include it, and PowerPyx's fix is to replay from Chapter 9. Second, money. Pirate Grillz can only be bought once you hold the story's $100,000, but one guide and a player report say some money sources close once you reach that target. Do the Crypto Wallet thread (which passes the ATAC Device) and the side earners first, then cross $100,000 and buy the Grillz. Chapter Select fixes either mistake.

# Item Type Checkpoint Location
1 6 of Bells Card 02 Arriving at Aleph In the market with Greenway, go left to the bathroom opposite the lit-up guard. On the side of the bathtub.
2 9 of Acorns Card 03 Black Market Laser Strap. The area right of the market with two guards and an aquarium: laser the fish tank.
3 Mauritania Postcard Postcard 03 Black Market Laser Strap. From the market stairs go left to the red anchor and laser the padlock on the door to its right. On the table to the left inside.
4 Ober of Acorns Card 03 Black Market Laser Strap. The metal box on the wall behind the pick-up truck.
5 Delivery Box (Bawma) Intel 03 Black Market From the truck, take the path left toward the red buoy. On the stall with the blue canvas and gold trinkets, left of the shooting range.
6 Ace of Roses Card 03 Black Market The Fight Club, entrance marked with a shark jaw. Upstairs, left through the doorway by the bar, then right onto the rooftop. On a box in the small corner room.
7 ATAC Device Legacy 03 Black Market Eavesdrop on the man on the phone and follow the Crypto Wallet thread to the signal tower. Before climbing, walk the big beam with painted arrows: on a crate at the far end.
8 Pirate Grillz Memento 03 Black Market Once you hold $100,000, go back to the starting stairs. The trader under the red parasol opposite has it on a box; interact to buy it.
9 Banner of Shields Card 07 Find 009 On 009's booby-trapped boat, climb the right-hand stairs and use the hoses to reveal the lasers. On the table on the upper deck.
10 Photo of Greenway (John Greenway) Intel 08 Examine the crime scene Boat cabin, the room with documents pinned to the wall. On the small cupboard in the left corner.
11 Crocodile Tooth Memento 09 Leaving Aleph After the crocodile pit scene, walk back toward your vehicle without getting in. On the crate behind the Land Rover, right side.
12 6 of Shields Card 10 Find a way inside the shipwreck Use the improvised lift and the zip line, go through the bulkhead door and sidle along the edge. On the oil barrel ahead, before the blue pipe.

Trophy - Win, lose or die / Nobody lives forever / Trigger Mortis. All story. The ambush at checkpoint 11 Ambush has grenade throwers for Short fuse and Damp squib.

Challenges (24)

The market is one big money puzzle. Show Me the Money wants $140,000, more than the story's $100,000, and one guide warns that taking the story money too early closes some ways of earning. Work the market's side activities before your total reaches $100,000.

Challenge How to earn it
Pacifist Earn Sightseeing, Easy Does It and Silent Line
Ghost Earn Laser Show, Silence is Violence and The Big Bang
Assault Earn Fall Guy, Bottled It! and Make Them Count
Fall Guy Throw Omar over the railing
Bottled It! Hit every fight-pit opponent with a thrown object
Hammer Time Defeat The Hammer
Silent Line Get the burner phone from Scorpius' hideout with no knockouts or kills
Soldier Boy Use a disguise in the hideout
Art Lover Complete the Scorpius deal
Sightseeing Reach the antenna with no knockouts or kills
Secure Transaction Hack the crypto wallet
Shoot 'Em Up Play the shooting range
Gunslinger Hit every target on the shooting range
Cupped Play the cup game
Tech Support Help the Rogue Decoder
Show Me the Money Collect $140,000 in the market
Easy Does It Reach the crane with no knockouts or kills
No Trouble at All Trigger no confrontations
Laser Show Reveal the boat's lasers every possible way
Wheels Up Get the Land Rover airborne
Silence is Violence 10 silent takedowns
The Big Bang 3 kills with one explosion
Make Them Count 6 kills with a single pistol magazine in the last stand
Completionist All 23 other The Past Never Dies challenges (reward: Mauritania Outfit)

12. Chapter 11 - Uninvited

Collectibles: 12 (5 cards 路 3 Intel 路 2 mementos 路 1 postcard 路 1 legacy item) 路 Challenges: 30 路 Kensington, London 路 Story chapter 06

An assassin comes for Bond at his own flat, and the chase leads straight into Sir Nicholas Webb's gala. The most challenge-heavy chapter in the game.

# Item Type Checkpoint Location
1 Bond Family Photo (James Bond) Intel 02 Back home Bond's bedroom at the back of the flat, on the bedside table right of the bed.
2 8 of Acorns Card 04 Gala Entrance On the stone bench at the back right of the gala's entrance hall.
3 Concert Poster Legacy 05 Get upstairs The caf茅 on the left side of the gala's main room, on the back-right table.
4 Webb Industries Press Pack Intel 05 Get upstairs The press area with the podium, on the table beside the guard. A fuse-box distraction gets you through security to it.
5 Anniversary Pin Memento 05 Get upstairs The cloakroom past the "No Public Access" sign. Distract the guard (the Dart Phone works); on the metal shelving by a stepladder.
6 Ober of Roses Card 05 Get upstairs A white box in the middle of the upstairs "Age of Chivalry" museum room (guides differ on which upstairs room).
7 Security Notice (Stephen Bright) Intel 06 Security Office The second-floor security area, back-right room next to the Basement Archives lift. In the middle of the big conference table.
8 Kensington Postcard Postcard 06 Security Office The CCTV room, on the table immediately to your left as you enter.
9 Tero Murto Locket Memento 07 Basement Room 3 (Restoration), on the desk next to a duffel bag. The door needs the keycard from Room 4.
10 King of Shields Card 09 Storage room Right after Isola frees you from the chair, on the table directly behind you.
11 8 of Roses Card 09 Storage room After the workshop shootout, cross the lighting rigs. On the table on the next balcony.
12 9 of Shields Card 10 The courtyard The maintenance room, on a trolley stacked with boxes. Either crawl through the vent from the Dining Room and laser the padlock, or use door code 3256 (it is on the library laptop).

Trophy - A hard man to kill / You only live twice / Agent under fire. All story. Checkpoint 11 Webb Exhibition is the other grenade-thrower spot for Short fuse and Damp squib.

Challenges (30)

Four ways upstairs (photographer, security guard, press backstage door, pickpocketed keycard) each count separately: reload checkpoint 05 for each.

Challenge How to earn it
Pacifist Earn A Quiet Night, Just Passing Through and Workplace Agreement
Ghost Earn Missed Me!, Top Notch Security and Fast Track
Assault Earn Green Fingers, All Clear, Health & Safety and Art Attack
Hard Man Beat the assassin without taking damage
Kitchen Wars! Throw 3 objects at the assassin
Missed Me! Get through the sniper section without taking damage
Gate Crasher Get into the gala without an invitation
Say 'Cheese'! Go upstairs as a photographer
Always on Duty Go upstairs as a security guard
Behind the Scenes Go upstairs through the press room's backstage door
VIP Entrance Go upstairs with a pickpocketed keycard
All Clear Eliminate 10 guards in the security room
Dropping In Enter the CCTV room through the skylight
A Quiet Night Get past the CCTV room without taking down a guard
Top Notch Security Reach the CCTV room without being spotted
Simon Says Take down only Simon and his friend to reach CCTV
Workplace Agreement Get through the workshop with no takedowns
Rack N' Roll Leave the workshop through the server rack undetected (checkpoint Vault)
Nothing to Report Take down every workshop guard without being spotted
Art Attack 3 explosive kills in the workshop
Closed for Maintenance Unlock the courtyard maintenance room (code 3256)
The Big Bluff Bluff 3 guards at once
Just Passing Through Get through the courtyard with no kills
Fast Track Get through the courtyard without being compromised
8 for 8 Take down 8 courtyard guards without being spotted
Health & Safety 3 kills with the scaffolding
Green Fingers Eliminate 15 courtyard guards
IT Specialist Break 15 exhibition screens
Bin Collection Take the alternate route in the bin lorry escape
Completionist All 29 other Uninvited challenges (reward: Funeral Outfit)

13. Chapters 12-13 - Knightfall & Going Old School

Chapter 12 - Knightfall

Collectibles: 11 (5 cards 路 3 Intel 路 1 memento 路 1 postcard 路 1 legacy item) 路 Challenges: 24 路 Webb Industries, City of London 路 Story chapter 07

With thief Isola Vale and Greenway, Bond breaks into Webb Industries' tower. Eight of the eleven collectibles are on the Executive floors in one long checkpoint.

# Item Type Checkpoint Location
1 City of London Postcard Postcard 02 Executive 1st Floor Go left down the corridor with Greenway into the left office and call the cleaning robot, then cross to the opposite office. Crawl through the vent behind the whiteboard and take the card key from the leftmost toilet cubicle. Upstairs on the left, on the table with the glasses.
2 Wooden Spoon (Roger Finch) Intel 02 Executive 1st Floor Back downstairs, through the corridor, unlock the door at the end. On display on the right in R. Finch's office.
3 Banner of Roses Card 02 Executive 1st Floor Laser Strap. The maintenance room on the right of the next floor's corridor. Laser the ceiling vent grate; the card is on the vent floor.
4 Banner of Bells Card 02 Executive 1st Floor Talk to Greenway by the waterfalls, hop the barrier and cross on the ledge. Hack the door mechanism on the left and Greenway lets you in. On the pool table.
5 Office Toy Memento 02 Executive 1st Floor In the motion-sensor corridor, have Greenway move the furniture. In the vent, take the first exit on the left: by the abstract painting on the right.
6 Employment Contract (Isola Vale) Intel 02 Executive 1st Floor Back in the vent, take the other exit into the second office. On the desk.
7 7 of Shields Card 02 Executive 1st Floor Upstairs past the sensors, hack through from the "Bohr" office into the "Einstein" office. On the desk (one guide says the Bohr desk; check both).
8 King of Acorns Card 02 Executive 1st Floor After you have the Security Access Key, go back down the corridor and through the left doors to the balcony. On the table.
9 Blades Club Badge Legacy 03 The Penthouse Turn right as you enter the penthouse. On the table by the bar.
10 Psych Profile (Damien Webb) Intel 03 The Penthouse On the shelf in the penthouse's back-right corner.
11 Under of Shields Card 09 Cargo floor Much later, after fighting two brutes, take the stairs toward the flight deck but go down instead of up. On a container.

Trophy - All time high / No time to die. The first pops as you enter the penthouse, the second at the chapter's end.

Challenges (24)

Crackerjack wants the safe open on the first try and Epic Fail wants seven wrong codes in a row. Do Crackerjack, then reload the checkpoint for Epic Fail.

Challenge How to earn it
Pacifist Earn Discretion Advised and IT Specialist
Ghost Earn Hand of God and Underdressed
Assault Earn Server Crash, All the Time in the World and Makeover
Exclusive Access Get Roger Finch's keycard
High Ground Open the door for Greenway through the vent on Executive 2nd floor
Tactical Pause Have every personal conversation with Greenway
Discretion Advised Get through the meeting room area with no alerts or takedowns
Hand of God Take down everyone in the meeting room area without being spotted
Makeover Smash 4 guards through the meeting room windows
Blackball Challenge Greenway to a game of pool
Crackerjack Open the safe on the first try (one guide gives the code as 1493)
Epic Fail Get the safe code wrong 7 times in a row
All the Time in the World Take out every guard on the run to the Perch
After Hours Enter the data center in disguise
Underdressed Reach the data center without being spotted
IT Specialist Activate every server without alerting anyone
Service Update Take down 8 guards, hack 3 servers and get back undetected (reported as possibly bugged)
Server Crash Fight 10 data center guards
Closing Time Close 4 metal shutters
Blast of Air Overcharge vents to push 4 guards over the railings
Gun Nut Use 4 different firearms in the escape from the Perch
Mightier Than the Sword Destroy 3 structural elements with the Missile Pen
Moving Target Clear the cargo check room without taking damage
Completionist All 23 other Knightfall challenges (reward: White Tux)

Chapter 13 - Going Old School

Collectibles: 1 (1 Intel) 路 MI6 lobby and Q-Lab 路 Story chapter 07

A short MI6 interlude, with Q working on a car.

# Item Type Checkpoint Location
1 Driving Gloves (Q) Intel 04 In the zone Talk to Q by the car he is building, then go right. On the desk.

14. Chapters 14-15 - Time to Die & Man of the Hour

Chapter 14 - Time to Die

Collectibles: 11 (5 cards 路 3 Intel 路 1 memento 路 1 postcard 路 1 legacy item) 路 Challenges: 24 路 The Pearl resort, Vietnam 路 Story chapter 08

A luxury island resort, three targets, and a geneticist named Theresa Lorca. Most of the collectibles sit in the open-ended checkpoint 05.

# Item Type Checkpoint Location
1 Banner of Acorns Card 03 A Package from Q Your villa: right-hand hall, then the left-hand bathroom. Next to the sink on the left.
2 8 of Shields Card 05 The three targets After signing the ledger at reception, take the stairs southeast to the Tranquility Platform. Near the yoga group, on a lantern in the corner by the edge.
3 9 of Roses Card 05 The three targets Leave the platform by the central path, go left down the stairs and through Tranquility Cave. Eavesdrop on the man on the phone, distract him with the Dart Phone and pickpocket the storage room key. On the left shelf, under the bathrobes.
4 Under of Bells Card 05 The three targets Read the sticky note and take the yoga mat (the yoga instructor disguise helps). Go to Ramon Hernandez's villa, Hung Villa, talk to Ramon, then go right into the bathroom. Next to the sink on the left.
5 Tarot Deck Legacy 05 The three targets Ramon's villa, bedroom side. On the nightstand left of the bed.
6 King of Roses Card 05 The three targets From Ramon's villa, go straight up the hill and left to the Lotus Bar. On the back counter.
7 Keynote Presentation (Theresa Lorca) Intel 05 The three targets The Serenity Space. After the Lorca cutscene it is on the ground just to your left, by the pool.
8 Vietnam Postcard Postcard 05 The three targets The Ocean View Bar. Steal an invitation from a guest leaving, or go round the left side. On the small table past the central bar, on the right.
9 Diving Watch Memento 07 Suit up After the bow-tie scene, turn around. On the bedside table, right of the bed.
10 Caliban Profile (Caliban) Intel 07 Suit up From the watch, go down the hallway. On the corner of the living-room counter, on your right.
11 Gun Case (Riptide) Intel 15 Tracking Damien Right after you are freed from the handcuffs, look right. On the wooden cable reel.

Trophy - Double or die / You know my name. The first mid-chapter, the second at the end.

Challenges (24)

Challenge How to earn it
Pacifist Earn Wraith and Unlicensed to Kill
Ghost Earn The Quiet Man and Panther
Assault Earn Lights Out and Who's Counting?
Pool Inspector Sneak into the Serenity Space
Yogi Enter Hung Villa as the yoga instructor
Zen No More Change the music in Tranquility Cave
Bathroom Bomb Knock out Ramon's security in the bathroom through the roof window
The Quiet Man Reach Ramon in Hung Villa undetected
Party Crasher Get into Ellis' party with a stolen flyer
Blanc the Brut Get rid of the Velvet Lantern bartender by persuasion or intimidation
Key Master Take the Ocean View bar key from storage undetected
Give Me a Minute Let Lorca stabilise before investigating Emperor Villa
Silent Night 5 undetected kills with a silenced gun at night
Panther Reach the Emperor Villa roof undetected
Phantom Reach Ellis in the wine cellar undetected
Unlicensed to Kill Rescue Ellis without killing any of Webb's mercenaries
Wraith Reach Lorca undetected
Two Birds, One Stone Get a multi-kill with a single Greenway shot
Thief Steal 3 of Greenway's kills
Who's Counting? Out-kill Greenway in the quarry
Marble Madness 5 kills with marble slabs
You Talk Too Much Throw a mercenary over the mining truck's railing
Lights Out Knock out the power and every light
Completionist All 23 other Time to Die challenges (reward disputed between guides)

Chapter 15 - Man of the Hour

Collectibles: 4 (1 Intel 路 1 memento 路 1 postcard 路 1 legacy item) 路 MI6 and Q-Lab 路 Story chapter 08

An MI6 interlude that turns into a stealth run through Q-Lab. The only interlude with more than three collectibles.

# Item Type Checkpoint Location
1 Niko Murto Locket Memento 02 Stand down After M's speech and your talk with M, go down the steps ahead-left. On the desk straight ahead, near Basil.
2 Trilby Hat Legacy 04 The betrayal Q-Lab, Q-07 Wearables (behind the elevators), in the right-hand changing room.
3 Q-Lab Postcard Postcard 04 The betrayal The gym (Q-01), right of the elevators. Climb the lockers, jump across to the ledge and climb through the gap. On the desk at the end of the corridor. Drop into the room below to get your gadgets back, Laser Strap included.
4 Q's Photo (Rhys Beckett) Intel 04 The betrayal Stress Testing, then Vehicle Testing (Q-03). Recreate Q's fingerprint (whiskey glass, lift button, whiteboard), go right and take the Q-Watch, then note the test car's number plate. The locked cabinet on the left opens with code 4397.

Trophy - Solo. Ends the chapter.

15. Chapter 16 - Wave of the Future

Collectibles: 9 (3 cards 路 2 Intel 路 2 mementos 路 1 postcard 路 1 legacy item) 路 Challenges: 25 路 Antarctica 路 Story chapter 09

Webb's Antarctic facility: gantries, a robotics department, an operations floor and a silo, then a boat chase through the ice. The longest chapter in the game.

# Item Type Checkpoint Location
1 Under of Roses Card 03 The gantries Get into the facility after the fight. At the end of the path on the right, before the yellow scaffolding.
2 Ace of Bells Card 04 The gate house After meeting Isola by the cable car, go up the stairs on the right and turn around. On the seats beside the sleeping people.
3 Snow Globe Memento 04 The gate house Reception counter, right side, next to a monitor.
4 Jaws Design Specs Legacy 08 Robotics Department Go left from the Robotics entrance to the far east corner. On a server lying on its side.
5 9 of Bells Card 08 Robotics Department From the middle of the room, head for the "Utility" door and turn right past the robot doing yoga. On the box with the failed house of cards.
6 M Profile (M) Intel 12 Operations Department The Security Office. Steal the Office Key from a civilian and open the Locker Room; the locker riddle gives Archive code 1864. Enter the Archive, take the vent to the Security Office and deal with the people inside. On the desk by the vent.
7 Webb's Manuscript (Sir Nicholas Webb) Intel 12 Operations Department After upgrading your security clearance, go into the room with the rock. On the chair on top of the rock, by the cat statue.
8 Antarctica Postcard Postcard 16 Safety off Take the lift down and defeat the robot. Use the override key on the door, cross the metal beam and go to the far end. On the trolley by the window.
9 Robot Keychain Memento 19 Silo entrance Go down the big silo and crawl through the vent at the bottom. Turn around as you come out: on the podium.

Trophy - The writing is on the wall. Ends the chapter.

Challenges (25)

Challenge How to earn it
Pacifist Earn Pacifist Protocols and Surrender
Ghost Earn Hide and Seek and Stay Stealthy
Assault Earn No Time to Reload and Server Breakdown
Hide and Seek Trespass in the Gatehouse undetected
Knock Knock Knock out David Somerset in the toilet
First Day at Work Complete every Robotics opportunity
Special Intelligence Task Force Bail Isola out when Lindsey recognises her
Pacifist Protocols Get through the Gantries and Utility Floor without shooting anyone
Death From Above 3 takedowns from above in Utility
Deadly Delivery Kill with a proximity mine riding a robot vacuum
Server Breakdown Kill with an exploding server module
Attention to Detail Open the safe in the lower-floor office
Snoop Around Solve the locker maths puzzle (answer 1864)
Surrender Turn yourself in near the ID Badge area
Expert Marksman 10 headshot kills in the Command Center
Proxy Agent Hack 5 servers during Red Alert
Stay Stealthy 4 eliminations during Red Alert without raising an alert
No Time to Reload Use 5 different firearms in one encounter
Going Down? Throw every guard off the descending freight lift
Terminated Crush the rogue android with a server
Wrecking Baller Take out 15 androids with Wreckie without taking damage
Perfect Strike Take out 10 androids in a single Wreckie roll
Icecap-Tain Make the iceberg jump in the boat chase
Running Man Finish the boat chase without failing
Completionist All 24 other Wave of the Future challenges (reward: Polar Outfit)

16. Chapter 17 - For England

Collectibles: 6 (3 cards 路 1 Intel 路 1 memento 路 1 postcard) 路 Challenges: 16 路 MI6 headquarters, London 路 Story chapter 10

The finale: mercenaries inside MI6, a fight through the building from Null Space to Q-Lab, and the Aston Martin Valhalla.

# Item Type Checkpoint Location
1 King of Bells Card 03 Null Space After talking to the injured woman, take the door with the blue light straight ahead. On the table in the middle of the room.
2 MI6 Postcard Postcard 06 Backstairs After the red-phone call with M, go through the door and squeeze between the cabinets. On the floor immediately to your right.
3 Ace of Shields Card 08 Moneypenny's pod Moneypenny's office is on the right; kick open the office on the left instead. On the desk straight ahead.
4 Wallet (Eve Moneypenny) Intel 10 Utility tunnels I In the service tunnel, stop the fan. On the ledge in front of you on the far side, before the ladder.
5 8 of Bells Card 12 THEIA The THEIA floor, after the lift fight with three enemies. On the desk to the right.
6 Dashboard Toy Memento 14 Q Lab showdown Q-Lab, Q-07 Wearables. On the low coffee table in the middle of the room.

Trophy - For king and country. The credits. Operations open in TacSim now: go and clear one for What if...? (搂18).

Challenges (16)

Challenge How to earn it
Pacifist Earn Lock, Stock, and 1 Trapped Hostile and Bring a Fist to a Gun Fight
Ghost Earn Be Q-uiet and All Smoke and Mirrors
Assault Earn Technomage and Untouchable
Lock, Stock, and 1 Trapped Hostile Lock an enemy in a holding cell
The Great Escape Get through Null Space undetected
All Smoke and Mirrors Release smoke from the security office rafters
Apex Predator Stealth-takedown every enemy in the security room
Reduce Your Screen Time Shoot 50 screens in the operations room
Untouchable Beat the snipers without taking damage
Bring a Fist to a Gun Fight Use no weapons in the lift showdown
Be Q-uiet Get through Q-Lab undetected
Technomage 10 flash mine kills in Q-Lab
Astonishing 3 kills with one explosion, during the Valhalla drive
Fire in the Hole! Drain the final boss's suit in phase 1 using only proximity hacking
Turret Aficionado Damage the final boss with the first turret in under 2 minutes
Completionist All 15 other For England challenges (reward: Track Suit)

17. Campaign-Wide Challenges (15)

These track across the whole campaign rather than one chapter. The first four are rolled up from the chapter tables above; the rest fill in as you play. Only one guide lists this set, and its thresholds have not been confirmed by a second source.

Challenge How to earn it
Completionist (campaign) Every chapter's Completionist, all 191 chapter challenges
Pacifist (campaign) Every chapter's Pacifist challenge
Ghost (campaign) Every chapter's Ghost challenge
Assault (campaign) Every chapter's Assault challenge
CQC Expertise 100 melee defeats
Shadow Tactics 50 stealth takedowns
Firearms Expertise 150 firearm defeats
Social Engineering 15 bluffs
Watch Expertise Hack 25 different devices
Dart Phone Expertise 15 Dart Phone deployments
Laser Strap Expertise 15 Laser Strap uses
Shockwave Camera Expertise 10 Shockwave Camera triggers
Flash Mine Expertise 10 Flash Mine neutralisations
Smoke Pod Expertise Blind 10 enemies with Smoke Pods
Missile Pen Expertise 10 Missile Pen detonations

18. TacSim - The Online Trophies

TacSim is Dr Selina Tan's training-simulation mode, reached from the title screen under Tactical Simulations. Everything in it is online-only. It has its own progression: Clearance Level (XP rank) and Intel, a currency spent in the Intel Shop on outfits, weapons, skins, gadgets and gadget upgrades. None of that shop is needed for trophies.

Warning. Whether PS5 needs PlayStation Plus for TacSim is unconfirmed: players have reported both ways and no official source says. Online play itself is required. Early on, Keep moving forward sometimes popped late or at Level 4; update 1.3.0 fixed it unlocking unexpectedly after a disconnect.

19. Cleanup - Chapter Select & Combat Trophies

After the credits, Chapter Select lists all 17 entries and lets you load any checkpoint inside them. Every Checkpoint cell in 搂7-搂16 is a direct pointer.

20. Difficulty, New Game+ & Post-Launch Updates


21. Appendix - Quick Reference

A. Every code and puzzle answer

B. Gadgets

C. Story chapters against Chapter Select

00 Against the Odds (CS 1-2) 路 01 The Needle's Eye (CS 3-5) 路 02 A Night Out (CS 6-7) 路 03 All the Time in the World (CS 8-9) 路 04 The Past Never Dies and 05 Beyond the Grave (CS 10) 路 06 Uninvited (CS 11) 路 07 Knightfall (CS 12-13) 路 08 Time to Die (CS 14-15) 路 09 Wave of the Future (CS 16) 路 10 For England (CS 17)

22. Accuracy & Sources

This walkthrough was written fresh for this site in October 2026, then cross-checked against IO Interactive's official patch notes (1.0.2 through 1.3.1), PowerPyx's collectible guide and trophy roadmap, Push Square's per-chapter walkthroughs, Exophase's PSN, Xbox and Steam lists, Steam's global achievement page (AppID 3768760), TrueTrophies, two PSNProfiles trophy guides (archived June-July 2026 copies), Wikipedia, VGC, Shacknews, games.gg, VGTimes, GMTreks, Gfinity and Beebom.

What is solid. The 38-trophy list (names, tiers, descriptions, hidden flags) matched across five independent sources apart from apostrophe styling. The 92-collectible total, and every one of the 92 items, matched item for item between PowerPyx and Push Square, and every type sums to its trophy's count. Each chapter's challenge list was counted against its stated total and all nine match, for 191.

Where sources disagreed, and what this guide did:

007 First Light is developed and published by IO Interactive. James Bond, 007 and related marks belong to their respective owners. This is an unofficial fan-made guide.